Originally posted by Centipedestuff about music
I'll have to talk to him about it
@Gbreeze Of course, you're welcome to and we'd appreciate your doing either one of those, when doing so is possible
Erik talked about starting beta-testing a while ago, but I can't quote him for my dual-oses don't talk well together.
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3-4, Grape Juice by a hick
I have more things that I want to change about this level than I'll let on in this post specifically, since it's my level, and I plan to change it up a bit, and make it look a bit less plain. Some balancing might happen as well, and you know how that goes. Other than what I plan to change, there isn't anything that sticks out as a problem to me, regardless of the level's staleness. If I feel like it, I might be redoing it entirely.
This screen is a cluster of spam, and the rest of the level doesn't reflect this at all. This doesn't counter the fact that the rest of the level is very easy compared to this one section, and while this level is considered a "breather", it doesn't need to be as easy as it is, and it doesn't need to be as hard as this one section. I'll be
making the setup so that the shell goes on the lower path, if I don't end up just starting over on the design.
So that the player doesn't hit it and potentially fall in the goop if they try to jump to the clouds from there, and hit the invis. block above Morton, I'll
change the block to just not exist. This'll happen either way I go with the level
I'll be
changing the location of this fire flower so that if you screw up with the throw blocks you can still get a power, you just can't get something else. Since I'm planning to redo the entire level, I didn't bother to think how I'd change it if I did
Like I said, I don't have too much I can say about this level, and while it isn't specifically problematic, it isn't great either, and has some problems. Like I said above, I'll probably just
redo the level. Shouldn't be too much of a problem, I have an idea in mind. The level will receive a revamp on aesthetic fronts as well, and I may make the level end in a way such that it goes towards the level that is next in the line-up, which is a jungle level that is also being reviewed next.
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3-5, Climbing Treetops by Erik557
Once more, the "evening" aesthetic is quite nicely utilized in a level. Very pleasing to the eyes, unless you're sensitive to orange in a way that harms you
I think the goomba parachuters must've been toned down a bit, because last time I played this level, they owned me hardcore. Hmm, maybe, maybe not. Either way, the level is pretty fun, and there aren't too many problems of note, except for some things that seem like they were put in just to troll, and can be removed so that we actually have some polish on the level. Most of the problems all have to do with one specific detail, and none are really "generic".
These coins are painfully easy to collect, and require little to no effort to obtain. I'd
change the positioning to make them require more thought, or effort, or something. I'll talk with Erik on IRC to figure out what to do about this issue, since I don't have a surefire solution to display right here.
The first picture shows that you can stand on the blue things. The last picture shows that you can use them as springs. You can easily tell which ones you can and can't by way of how many orbs they have, but not everyone is going to know this on their playthrough, and the springboard isn't even required to do anything except kill yourself on a koopa that flutters by right when you're about to launch off the spring that you thought you could sit on. Therefore, it can be safely
changed to not be springy.
EDIT: Wow, I didn't notice the cut-off, that could be
fixed as well
What's the point of this hole down here? There are three coins that lead you to fall in a pit, and a koopa that decides that today'd be a good day to commit suicide if you wait for too long, and let other enemies crowd him, but other than that, nothing of note. Nothing tells me that this pit has any use, but I'll talk about this on IRC as well, just in case I'm missing something.
Removing the pit is suggested for now.
Like I commented on before, the level is very pleasingly colored, and everything meshes together without keeping you from seeing anything important. The gameplay is enjoyable too, with problems not too evident, unless you happen to be unlucky and happen to notice certain things, or not notice certain things, but that's being fixed
Good level, for sure.
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3-6, Autumn in Jungles by lolyoshi
Most jungles don't have an 'autumn' season, but this level's whole concept is around that they don't, but the level does, which makes this level more interesting than you would think at first glance. Also, flying fish. The flying fish are necessary. 100% You cannot have a cliche lolyoshi level without random flying fish. Anyhow, the level itself seems to have a few redundancies with how to get things, where parts of the level aren't necessary. Although, I think what he meant to have by doing that was "nonlinear design" or some blasphemy like that. Anyhow, the level doesn't have much of that. So, pretty fun level from my viewpoint over all, and there isn't much to call "problematic" about it, not much at all.
First off, "sometimes there will be a fish"
Then "
They like to act as if
they were swimming underwater"
Inconsistency, you only mentioned "a" fish, not more than one fish. Also, there are more fish than just the singular "fish" that you mentioned, so it's probably a good idea to
change the "a fish" to "some fish", or something that denotes "fish" as plural, and proper for the level in being so.
Also, note
the garbage that is at the top of the screen.
Occasionally that shell won't have a koopa beside it, and will fail to do anything useful. I don't know exactly what you could do about that, but I think that it should either be
fixed or removed, or replaced with something else, but that's up to you.
Also,
fix the cut-off at the tree where the branch is floating in space. Apparently trees have anti-gravity in this level, which is cool. That will change, though
Like I said earlier, the level is entertaining and fun. Not much to complain about, and not much to suggest as a change. (All of the changes wanted that I could find are pretty small, too) I do think the music could be changed, since Erik screwed up all of the music in the ROM that I'm using, but none of the music is final yet, so whatever
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3-7 in the next!