Having Mario and Bowser would not only be hard to code, but it would be slightly overwhelming for the player? Idk...
I guess it would make the most sense to include things that Mario has used over the years. Not sure how hard this would be to accomplish, but...
-throwing hammers and boomerangs
-jumping, Mario likes jumping and stuff
-ice balls that freeze Morton, idk
-something with the cape? Like in the 2nd phase include capespinning
Jumping on him makes the most sense to me. I can't think of anything unique right now. I mean you have the typical stuff, like using exploding bomb ombs (which can be annoying), throwing shells or some projectile.
Yeah, I agree with this. Maybe walk into the castle thing and Bowser's like oh hey whudup but he's standing on a bridge (like in SMB1) where touching a lever/switch destroys the bridge and he just plops into the lava, so it's super easy and basically a joke. Then the cutscene and the real battle. The idea is basically borrowed from New SMB. Idk if that's what you're going for.
Or, both boss fights could revolve around pressing switches and making them fall into lava. The first one is super easy and obvious. The Mario fight will involve timing the switches and Mario has to fall into the lava many times. That might be crazy hard to create though. I'm also not sure if you already finished the Bowser phase of the fight or not. It seems like you might've judging by the first post in this thread.
Originally posted by Erik557
What attacks would you like to see in the Mario boss? It currently shoots fireballs only.
I guess it would make the most sense to include things that Mario has used over the years. Not sure how hard this would be to accomplish, but...
-throwing hammers and boomerangs
-jumping, Mario likes jumping and stuff
-ice balls that freeze Morton, idk
-something with the cape? Like in the 2nd phase include capespinning
Originally posted by Erik557
How should Mario take damage? Just plain jumping on him?
Jumping on him makes the most sense to me. I can't think of anything unique right now. I mean you have the typical stuff, like using exploding bomb ombs (which can be annoying), throwing shells or some projectile.
Originally posted by Erik557
As much as I would like Bowser and Mario being fought togheter, I also find this to be exhaustive as fuck. I think that it's alright with fighting the joke Bowser as the first phase, then a small cutscene or something, then the final deal with Mario. I want to hear some opinions to see what's to be done in regarding that.
Yeah, I agree with this. Maybe walk into the castle thing and Bowser's like oh hey whudup but he's standing on a bridge (like in SMB1) where touching a lever/switch destroys the bridge and he just plops into the lava, so it's super easy and basically a joke. Then the cutscene and the real battle. The idea is basically borrowed from New SMB. Idk if that's what you're going for.
Or, both boss fights could revolve around pressing switches and making them fall into lava. The first one is super easy and obvious. The Mario fight will involve timing the switches and Mario has to fall into the lava many times. That might be crazy hard to create though. I'm also not sure if you already finished the Bowser phase of the fight or not. It seems like you might've judging by the first post in this thread.