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How to make a good looking overworld

A good number of the overworlds from some hacks of here are blocky, flat and boring. Here I am going to give you some tips of how to make a good looking overworld. Oh, and feel free to give some tips as well, since this is the idea of the thread. :P

1. Plan what you are going to make, the worlds' themes, the number of worlds, etc.

2. Before start building the OW, delete everything at the map. Everything includes the 8x8 Layer 2 tiles, 16x16 Layer 1 tiles and the events.

3. Look at the SMW overworld before making your own, too. SMW's overworld is an example of a good overworld. It isn't flat, blocky and boring, it has relief. It contains plain areas, mountains and cliffs, and it also has nice decorations. After taking a look at SMW's overworld, start making yours.

4. To don't make the overworld blocky and boring, try to add a variety of tiles in an area.



Here's an example of a blocky area: it's composed by a few different tiles and it doesn't have too much decoration. :(



Here's an example of a nice area: it's composed by a variety of different tiles (including corners) and it has some nice decoration. :)

5. Changing the palette and the graphics of your OW is also nice. Changing the palettes may make your overworld more joyful. Changing the graphics isn't necessary, but they give the idea of a totally new OW.



As you can see, there are a few graphics changed in the screenshot above, also, some palettes were changed.

Also, please, don't make bad palettes that hurt the eyes.

6. You can use some OW sprites too, as for example the Piranha Plants that can give an interesting appearance in your overworld and the Boos that you can place on Ghost Houses or haunted levels like a graveyard level.

7. Try to match the levels exactly with the OW.
Example: You're not going to put an underwater level in the middle of a dry land!

Follow these tips and you'll have an awesome overworld. Also, if in your opinion is something missing, post in this thread your own suggestions for a good OW.
I vote for sticky. Also, if you need inspiration for the layout of the OW, try and use your real world surroundings.
<-- this is the dope on dope
i vote for sticky.
Better safe then sorry.</b>
if you are making a whole new overworld, you should move the original overworld to the bottom right corner(in the event section), and have the submaps around it. Thats what i did so i dont have to search for a tile in the tile editor when i can find them in the original overworld or if something goes wrong.

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Super Mario Bog Walker is on its way.
I have lets plays of many hacks on my Youtube Account. I do yell and shout about cutoffness and glitches so beware.
REQUEST DENIED


...

Just kidding. I'll sticky it.
Here's a technique I like to use to make good-looking islands.

1. Scribble around randomly
2. Erase everything inside
3. Transfer it to SMW
4. Decorate!



Note: The decorating isn't shown because I was too lazy
fuck yeah meowingtons
The Eggs of Saear | #extreme | Spade's Gallery of Visual Arts | PM me | My YouTube channel | xkcd | Dinosaur Comics
uuuhhhh, how do you transfer, and what do you transfer from?
Flopping Cheep-Cheep Forever!don't mess with the 'wigi man!

Thanks X 9000 (Any memes and the user will be shot) to WhiteYoshiEgg for fixing my layout!
link
also a link
ZOMFG GUESS WHAT THIS IS?!? 0.o
Originally posted by comicmischief
uuuhhhh, how do you transfer, and what do you transfer from?


Well, you just do it manually. You just make something in the overworld editor that looks like what you drew.
fuck yeah meowingtons
The Eggs of Saear | #extreme | Spade's Gallery of Visual Arts | PM me | My YouTube channel | xkcd | Dinosaur Comics
Oh, ok. I thought it was gonna be some long, drawn out way :D. I like that random scribble idea!
Flopping Cheep-Cheep Forever!don't mess with the 'wigi man!

Thanks X 9000 (Any memes and the user will be shot) to WhiteYoshiEgg for fixing my layout!
link
also a link
ZOMFG GUESS WHAT THIS IS?!? 0.o
Originally posted by name128512
Here's a technique I like to use to make good-looking islands.

1. Scribble around randomly
2. Erase everything inside
3. Transfer it to SMW
4. Decorate!



Note: The decorating isn't shown because I was too lazy


I think he's joking. But... If it works for him... [Insert Face] More power to you.
Well, I don't know what I do wrong... But Mario can't keep going after he goes trough a level. Yes, I've put new routes, set the directions to enable after the level is passed, but still I can't make mario go to the next level. I think it's something about events, because I know almost nothing about events XP

Can somebody help?
Is the next level a transparent level tile?
If so, that might (maybeh) be the problem.
Set the level you want to reveal the next level to trigger an event (in level tiles settings); then open the level tile settings window for the next level, the one you want to reveal. There should be an option that says "reveal level tile on...". Choose the event that the previous level was meant to trigger.

... Actually, I'm not sure if you're actually able to go to a tile before it's revealed... hmm.

Hopefully, this helps. :P
I'm a dirty heathen. Anyone have a Christian baby for me to eat?
@RandomRamen: Yes, it's something about events. Don't worry, when I was starting to hack SMW I also didn't know absolutely NOTHING about them.

First of all, delete ALL the events from the overworld by clicking on the button with a star on a hill (Layer 2 Event Editor Mode), you can pass the events by clicking in page up and page down.

Next, you'll need to make the event that will be revealed when Mario clears the level. Click on the button with a white path on it (Layer 2 Event Tile Selector) to make your event (you can make white paths, make islands appear, etc). To view other pages of the tile selector, use the down and up arrows in your keyboard. Make the event as event 1 and place the event tiles in the order that you want to them be revealed! Don't forget to save after this huge work! :)

Then, select the level that will activate the event when passed and click on the button with a yellow level tile on it to edit level's settings. In "Event to activate when above level is passed:" choose the number of the event that you made (should be event #1). Choose OK and save. Next, choose the level that will be revealed by the event and in "Reveal this level tile on any of these events:", choose the event that you made (again, it should be event #1). :P

Then, you just need to save and... test! It should help you.

Next time, check the tutorial in the Documents Section. There's also a very good tutorial here.

@Name: I didn't get it... you make the stretch of the island in MS Paint and then copy it from Paint to Lunar Magic? Is it?
Broozer:
Originally posted by name128512
Well, you just do it manually. You just make something in the overworld editor that looks like what you drew.

I probably make overworlds a different way than anyone else. :/
First, I just concentrate on this overworld.


After a while, I get an idea, and bam. :P

No, seriously. I just paste random tiles anywhere and fix/clean it up later. It really works for me. XD
Originally known as A Yoshi (2006-2009), Aquifer (2010-2011), and Azurik (2012-2014).
Hey Broozer. I have a queestion. How can I make my games like yours? You know, not exactly like, but a good game with a personal beauty? In your images, they are very good. Help me. :)
DK
Heh... thanks. You just need to be more active here in the forums, I was actually very n00bish when I joined this site and then with some help I'm better now. :)

And also, don't forget to have pacience while making your hack.

Also, I feel that this isn't the right place for questions like this, this thread is to help people making their OW. You could send me a PM or something. :(
Originally posted by Donkey Konga
Hey Broozer. I have a queestion. How can I make my games like yours? You know, not exactly like, but a good game with a personal beauty? In your images, they are very good. Help me. :)


Do you mean you want to change the graphics? Use YY-CHR from the Tools section. There's a Graphics editing tutorial in the FAQ.


 
Originally posted by Sind


*Broozer starts to punch his head*

Thanks for poiting this out Sind...
How Do I make Diffrent Custom Terrain Like Snow And Desert