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Mario's Seaside Adventure

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I don't really have much to show off yet, but I really need feedback on what I HAVE done. I don't really know if it's good or not, as i'm trying some new stuff that i've never actually seen a hack do before!

The story goes as follows: Mario decides he needs a break from saving the Princess and the world almost daily, so he decides to take a vaction to a remote island known as Central, upon arrival he notices a massive fortress looming in the distance and lots of familliar faces that seemed to be Bowser's troops.. Looks like his vacation destination wasn't a paradise after all.. He decided that he was going to travel to the fortress and give them a piece of his mind for ruining his vacation!


Now in this hack, there will be 5-6 areas to explore, but they all have varying lengths and some don't have as many levels as the other. Not to mention there is only one fortress level in the whole hack (the final level to be exact)

( i apologize for the stuttery GIFS, future ones will be better)



AREA: SALAD SEASIDE



AREA: Paremesan Cavern

(disclaimer: these submaps are not final, i am not very good at making maps yet and they will DEFINITELY be revamped in the future)

The goal of this hack is to find all 4 switch palaces scattered across the land. You start in a grassland area but once you reach 1-3, you can choose between two areas depending on which exit you get. In other areas it gets much more complex, one exit may lead you through 3 more levels then a new world, or a single level which leads to a ghost house (which all switches will be in) or a brand new world.

As I said the goal of the hack is to find all 4 switches (and it shouldn't be hard, as there will only be 4 ghost houses and in turn only 4 switches, so you don't have to blindly go into ghost houses and think theres a switch at the end when there wont be, there will always be a switch as the exit)

5-6 areas are planned, they aren't really ordered as you can pretty much get to any area from every submap in some way, you could probably even go straight to the final level, but you need all 4 switches activated to enter the fortress.

Now here's some screenshots of the first level: SALAD SEASIDE!
Enjoy!

I only really use basic enemies in this level such as Koopas, Goombas and Propeller Plants.

Thats all for today! I'm going to try to update monthly at the very least, progress is slow, but i'm having a ton of fun making this!

Heres a userbar, if you're interested!:


Edit: Changed the name of SAND CAVE to DUNE BELOW.

(its a pun of down below, i know, i suck)

ANOTHER EDIT: DUNE BELOW Is now Parmesan Cavern, thanks for the idea Pixel-Gon Gamer
Hey, this is really looking neat so far! I'm hopeful it won't go on hiatus like your previous one, because this catches my attention just as great as the previous hack, if not, even better. It's just an overworld preview, but it looks great! Just slightly adjust the quicksand palette in the sand area. It kind of blends in with the ground. Besides that, keep in mind I'm wishing you the best of luck! Great job!
Originally posted by Chillah
Hey, this is really looking neat so far! I'm hopeful it won't go on hiatus like your previous one, because this catches my attention just as great as the previous hack, if not, even better. It's just an overworld preview, but it looks great! Just slightly adjust the quicksand palette in the sand area. It kind of blends in with the ground. Besides that, keep in mind I'm wishing you the best of luck! Great job!


I'm alot more determined to finish this project than my last one! Don't worry, and thanks for the feedback, I appreciate it. I'll try to fix up the sand cave palette somehow.
Your idea sounds interesting (I like the whole concept of the final level being accessable from the start but you need to hit the switches to actually be able to do anything).

Your overworlds and levels look nice, but the second OW of yours looks a bit bland palette-wise. You should change it up a bit, add more colours and such.

Also it would help if you avoid exclusively using goombas, koopas, and plants. Your levels will be much more fun if there's a lot of variety.
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Originally posted by K.T.B.
Your idea sounds interesting (I like the whole concept of the final level being accessable from the start but you need to hit the switches to actually be able to do anything).

Your overworlds and levels look nice, but the second OW of yours looks a bit bland palette-wise. You should change it up a bit, add more colours and such.

Also it would help if you avoid exclusively using goombas, koopas, and plants. Your levels will be much more fun if there's a lot of variety.


Thanks for the feedback! I mostly meant they're prominently featured in the first level, I may have worded that a bit wrong lmao
Salad Seaside is looking good, although that green palette looks a bit off.

Sand Cave looks and sounds bit bland, and I noticed some perspective errors.

The levels, the 1st and 3rd screenshots looks good, but the 2nd and 4th looks like 105 edits.

Another thing, I'm tired of seeing SMW Mario everywhere, so for a suggestion would be to use an SMA2 Mario I made, just for something different.

P.S. It sucks that MARIO'S POINTLESS ADVENTURE got cancelled, it looked so good.
BANANA SLAMMA.
Originally posted by Pixel-Gon Gamer
Salad Seaside is looking good, although that green palette looks a bit off.

Sand Cave looks and sounds bit bland, and I noticed some perspective errors.

The levels, the 1st and 3rd screenshots looks good, but the 2nd and 4th looks like 105 edits.

Another thing, I'm tired of seeing SMW Mario everywhere, so for a suggestion would be to use an SMA2 Mario I made, just for something different.

P.S. It sucks that MARIO'S POINTLESS ADVENTURE got cancelled, it looked so good.


Appreciate the feedback! I might actually use your Mario, I really liked and actually used your SMA2 Luigi graphics in earlier versions of Mario's Pointless Adventure, and I actually fixed a few perspective errors in Sand Cave already and messed with the palette a bit (another funny thing is, sand cave is going to be bit of an abstract world, it's actually a desert beneath the earth, the name is sort of a placeholder, I couldn't think of a better name at the time! #smw{^_^;}). Anything looking like 105 is coincidental considering I started everything from scratch!

Again, thanks for the feedback! Anything and everything helps me improve this hack!

(and yeah, i should probably darken the green a bit in salad seaside)
I also love the name Salad Seaside. What I meant on the 105 similarities, were the slanted pipe, and the dragon coin trapped in turn blocks.

P.S. Am I the only one who finds it weird their called dragons coins, and that Nintendo never gave Mario an SMA2 graphics style?
BANANA SLAMMA.
Originally posted by Pixel-Gon Gamer
I also love the name Salad Seaside. What I meant on the 105 similarities, were the slanted pipe, and the dragon coin trapped in turn blocks.

P.S. Am I the only one who finds it weird their called dragons coins, and that Nintendo never gave Mario an SMA2 graphics style?


Yeah I wanted to parody/continue the theme of naming the worlds after food like in the original SMW

Also I dont really mind the name 'Dragon Coins' but I usually always end up calling them Yoshi Coins instead.
It's weird because I'm both turned on and off with the food names. Because they can be creative (like yours), but they're cliché. I'm not saying to change the names, they're fine the way they are. But if that's case, I have a good name for Sand Cave, Parmesan Cave. Although I find it weird there's a desert world in a game called Mario's Seaside Adventure, I'd either change the name, or change the world.

P.S. I usually call them Yoshi Coins too.
BANANA SLAMMA.
Originally posted by Pixel-Gon Gamer
It's weird because I'm both turned on and off with the food names. Because they can be creative (like yours), but they're cliché. I'm not saying to change the names, they're fine the way they are. But if that's case, I have a good name for Sand Cave, Parmesan Cave. Although I find it weird there's a desert world in a game called Mario's Seaside Adventure, I'd either change the name, or change the world.

P.S. I usually call them Yoshi Coins too.


I was thinking "Super Mario World: Journey on Central Island" but idk, I think the seaside name is fine as in most submaps you'll be able to see the ocean, so the island feels fairly small (besides obvious ones like cave and forest) i actually wanted to limit the amount of worlds so DUNE BELOW/Parmesan Cave is kind of a hybrid of deserts, mountains and caves which are already sort of similar level archetypes imo. I may change up the grassland submap and make it more tropical, maybe reskin the first level to look like a beach or something.
That's a good name DUNE BELOW, and idea, mixing up worlds. I've always thought of doing something like that, i.e. a cross of a desert and beach.
BANANA SLAMMA.
Originally posted by Pixel-Gon Gamer
That's a good name DUNE BELOW, and idea, mixing up worlds. I've always thought of doing something like that, i.e. a cross of a desert and beach.


I think I should go with Parmesan Cave tho, to keep in the theme of worlds being named after food.
Hey, I like that. Reminds me a bit of NSMBU. "Layer-Cake Desert", "Rock Candy Mountains"... Parmesan Cavern sounds good.
Originally posted by Chillah
Hey, I like that. Reminds me a bit of NSMBU. "Layer-Cake Desert", "Rock Candy Mountains"... Parmesan Cavern sounds good.


Man, I love NSMBU, such an underrated game :/ (just cuz its NSMB, mind you)

My favorite name from that game is definitely Meringue Clouds, trying to think of some names that are just as awesome for the forest world and ghost world.. and i'm kind of stuck on the latter.. #wario{>:|}
I have 2 good names for the forest world, Spearmint Woods, and Pretzel Forest.

P.S. I'd say my favorite is NSMBW, because it brings back nostalgia from SMB3 and SMW, my 2 favorite Mario games. I also love nod to food names in NSMBU.
BANANA SLAMMA.
Quick update! Here's some unfinished (but new) submaps!



AREA: JUNGLE/FOREST

This ones a bit unfinished, I might have to make ExGFX for a jungle map or something because thats what I intend on this world being.



AREA: GHOST/WATER

Obviously unfinished, not much to look at, nor is there much aesthetic, but I intend on adding dead trees etc to spruce it up.



AREA: PARMESAN CAVE

Here's a bit of a fixed up Parmesan Cave, i'm still working on the palette and touching up the layout but I think it looks alot better now.

NEW LEVEL!

RHINO RUN









*cutoff in third screenshot has been fixed*

this level is based around yoshi and dino rhinos, i also have a planned gimmick where dino torches are under the ground and shoot up their fire or something <<<

also when i put yoshi in a level i usually try to relate yoshi and the yoshi coins somehow, i.e. the yoshi coin on the munchers and in turn requiring yoshi to get it, so expect to see that more when yoshi appears in levels later in this hack

i'm also definitely going to change up the dino rhino palette

( also thanks to pixel-gon gamer for the sma2 mario ( ͡° ͜ʖ ͡°) )

thats all for today, expect another update tomorrow or in the coming week!

and honestly i dont know why the submap gifs are going sanic speed???????????????
Well if you're gonna change it to a jungle, I have 2 new names then.
-Pretzel Jungle
-Coconut Jungle

I also like the Yoshi gimmick, and the trees instead of bushes, they remind me of good hack M&W ISOL (which sadly got cancelled).
BANANA SLAMMA.
All of those are really nice! My favorite screenshot is the one of Parmesan Cave. I think it's very well made even if it's not finished.
@Forest map: It is a bit flat at the time, but yeah you're probably aware.
@Ghost/Water map: link
@Parmesan cave map: link
Red: perspective errors, green: cut-off
Those are pretty minor, though. I think that you have still done a good job. #tb{:)}
I liked the rhino run. The palletes and level are beatiful.
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Hacks and GFXs
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My instagram profile, if you are interesting to see my drawings.
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MyAnimeList profile.
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I was not planning make hacks for a while, so the third episode of the "o ninja negro" series will take a long time to make, and "Mario in neb's land 2" is cancelled.
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