Hope I am not boring you, as I came here for SMW Hacks, this is the ideal place for my first post.
As it should be mentioned here, these new innovations or not really really uplevel the pinnacles of how to reconfigure a game. Personally, I am a little too lazy to do any of my own work, but as is usually done the crew here posting screenshots really turns my mouth into a leaky faucet.
Ghettoyouth(very interesting name might I add): I have seen your videos and your work(have not played any of it though) and you impress me. Personally, there seems to be great potential to get the best minds on here to create a homebrew that knocks most of MFGG's work out of the water.
It is albeit humorous that the Stranded Demo on this site still has Mario and not Aya as the main character. I also wonder if we will see a boss(that is my soft spot and why I am not going to play Brutal Mario until the full version comes out) resembling a creature from the Seiken Densetsu series(the giant mushroom is also from there). I also love the beautiful natural colors and graphics in the game, reminds me of Sunny Side World.
Remnic: Perhaps the game should be retitled, of course to A Yoshi's pleasure, Yoshi's Island III: An Only Child(I know that there have been sequels to Yoshi's Island). I really like the promise of the fluttering but it would be interesting if it could be made into another Yoshi game sort of like the Crash Bandicoot conversion to Mario here. Perhaps Yoshi can stick out his tongue and stomp on monsters and the like, giving off goofy sound effects and images like in SMWII: YI(I especially remember the high pitched effect after some of the bosses got "popped").
I tried registering here before but for some reason was invalidated from some sort of computer error. It is good now to talk to people as interested into creating extra levels to SMW as I am into playing them. That is indeed the big minus of SMW, and maybe one of the reasons why I like SMB III better(though SMII USA is amazing also).
I also believe that it would be neat to do a top ten anticipated hacks of the year. The redoing of Triforce Island will be up there and I also am looking very very forward to Keytastrophe. The highlight of the hack will probably be the puzzles and the music, and I seriously would really really wait for the finished version but I like the samplings of screenshots now.
I am not a hacker by trade, I am an observer and I can be very observant. I tend to lurk around here to prolong the good experience of playing the original SMW. Whatever can add onto it is something that I will definitely do when I am bored which is often. And I will rarely post and give praise when needed to the hacks that may make me interested to relive memories.
My worst enemy in Mario isn't Bowser but my controller that keeps on getting disconnected from the inside. Might be my memory count.
As it should be mentioned here, these new innovations or not really really uplevel the pinnacles of how to reconfigure a game. Personally, I am a little too lazy to do any of my own work, but as is usually done the crew here posting screenshots really turns my mouth into a leaky faucet.
Ghettoyouth(very interesting name might I add): I have seen your videos and your work(have not played any of it though) and you impress me. Personally, there seems to be great potential to get the best minds on here to create a homebrew that knocks most of MFGG's work out of the water.
It is albeit humorous that the Stranded Demo on this site still has Mario and not Aya as the main character. I also wonder if we will see a boss(that is my soft spot and why I am not going to play Brutal Mario until the full version comes out) resembling a creature from the Seiken Densetsu series(the giant mushroom is also from there). I also love the beautiful natural colors and graphics in the game, reminds me of Sunny Side World.
Remnic: Perhaps the game should be retitled, of course to A Yoshi's pleasure, Yoshi's Island III: An Only Child(I know that there have been sequels to Yoshi's Island). I really like the promise of the fluttering but it would be interesting if it could be made into another Yoshi game sort of like the Crash Bandicoot conversion to Mario here. Perhaps Yoshi can stick out his tongue and stomp on monsters and the like, giving off goofy sound effects and images like in SMWII: YI(I especially remember the high pitched effect after some of the bosses got "popped").
I tried registering here before but for some reason was invalidated from some sort of computer error. It is good now to talk to people as interested into creating extra levels to SMW as I am into playing them. That is indeed the big minus of SMW, and maybe one of the reasons why I like SMB III better(though SMII USA is amazing also).
I also believe that it would be neat to do a top ten anticipated hacks of the year. The redoing of Triforce Island will be up there and I also am looking very very forward to Keytastrophe. The highlight of the hack will probably be the puzzles and the music, and I seriously would really really wait for the finished version but I like the samplings of screenshots now.
I am not a hacker by trade, I am an observer and I can be very observant. I tend to lurk around here to prolong the good experience of playing the original SMW. Whatever can add onto it is something that I will definitely do when I am bored which is often. And I will rarely post and give praise when needed to the hacks that may make me interested to relive memories.
My worst enemy in Mario isn't Bowser but my controller that keeps on getting disconnected from the inside. Might be my memory count.