Ever since early childhood I wanted to make my own platformer game. I've made a few arcade-style ones, but I've never actually made anything big. This is the start of a big platformer.
Nova the Squirrel is an NES platformer game that combines Kirby's ability copying with Mario's platforming and various other games that I loved as a kid. After the first world there will be an emphasis on puzzles and using abilities to interact with blocks in different ways, using ice to freeze water or using water or wind to blow out fire, etc.
It's got variable-width font cutscenes and a story (that mostly involves Caffie, but I can come up with my own stuff if needed).
The story takes place after one of my earlier games, named Double Action Blaster Guys. The bad team that was defeated in that game is now in jail, and the original heroes have long disappeared, but now they've broken out with no one that can stop their crazy plans, or so they think.
Unlike a lot of games the bad guys will actually be actively doing things throughout the story rather than just waiting at their lair until the hero shows up.
It has moving platforms, that can be line-following.
It has its own editor that draws inspiration from Lunar Magic, and is completely open source. The level is constructed using drag and drop stuff.
I don't expect them to actually care but I want to give SMB1 hackers a good alternative with a flexible engine that can be modified as they please, and the ability to share the stuff they make freely and completely legally.
This demo only has like 7 levels so far, and the 7th one isn't even finished. I put some items in the inventory to play with, so you can mess with the really broken, abusable bombs. The demo also only has one placeholder song, reused from DABG.
Download the demo
Play in your browser with a crappy Flash NES emulator (or play my other games I guess)
Browse the code on GitHub