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Ask anything about SMW Hacking - 2019 Edition

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I was wondering, how can I make it so that when you press A, instead of doing a spin jump, Mario would act like he is always on a springboard until you press A again?
Question: What is the sprite number for Mario's Fireballs.
I want a Marine Pop to shoot them instead of Bullet Bill/Torpedos.
It's a extended sprite, its extended sprite number is $05.
Mario's fireball aren't normal sprites they are extended sprites.
They are extened sprite id 05
Look around $170B if you want to spawn them just set the position and $170B (All indexed by their slot of course) to 05
Anyone know why a level's music won't load if the overworld is using the same music? Is there a way to fix it?
why do some of the tiles glitch when i make mario enter a sublevel from the second screen

That's probably because the screen ends where you enter the level so the initial camera position is beyond the most right screen which causes the camera to instantly snap to the most right screen. However the camera can't update the graphics properly when jumping more than one tile (In this cause obviously more than just one tile)

The easiest way to fix it is to either put a screen full of dirt so the initial camera position isn't outside of the screens or you move mario more to the left which does basically the same just that you don't have a screen full of dirt at the end.
This fixed it for me, so you might want to try it out. #tb{:)}
Any tips for last minute preparation? My hack is approaching a point it could be sent to beta testers, and I'd rather save them unnecessary trouble.

This involves tasks like:
cleaning up unused material (ExGFX, Map16 tiles, level slots Mario cannot enter...)
Bug fixes
Difficulty curve
Ensure palettes look good
Both this and this work fine but put them together, and duck walking causes the charge for hi jump to cancel.
Is there any way to add options from the title screen to play as another character? Instead of 1 Player or 2 Player, it would be the option to select either Luigi, or Mario, and if possible, additional characters.

Is this something that can be done at all?
Originally posted by jocivaflcol
Is there any way to add options from the title screen to play as another character? Instead of 1 Player or 2 Player, it would be the option to select either Luigi, or Mario, and if possible, additional characters.

Is this something that can be done at all?



You can't do it by Lunar Magic, but you can with patches.

Here's one you can use
100% Orange Juice Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtA3xPP3TybfqSiEn1AcX2A

VLDC9 Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtiP5de_-e6q0hSVrY37RB-.


Originally posted by MarkD
Originally posted by jocivaflcol
Is there any way to add options from the title screen to play as another character? Instead of 1 Player or 2 Player, it would be the option to select either Luigi, or Mario, and if possible, additional characters.

Is this something that can be done at all?



You can't do it by Lunar Magic, but you can with patches.

Here's one you can use


It looks like that is different than what I'm trying to do. Super Mario Crossover is what I'm aiming for. But in Super Mario World. Is that possible?
I have no idea. But it will require making an insane patch that could allow you to have more than 4 players, I don't know how could that be possible on a Super Nintendo.
100% Orange Juice Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtA3xPP3TybfqSiEn1AcX2A

VLDC9 Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtiP5de_-e6q0hSVrY37RB-.


Originally posted by MarkD
I have no idea. But it will require making an insane patch that could allow you to have more than 4 players, I don't know how could that be possible on a Super Nintendo.


Ahh, okiedokie. It's just sort of been a dream of mine, to be able to play through a customized Super Mario World as Donkey Kong, or Link, or Wario. :P
Is there an existing hack that allows the player to control Link instead of Mario?
Is there any way to change Mario's Palette Animation for when he gets a star? I want to make Mario turn green and flash a blue barrier around him, but I'm not sure how to do this.
This isn't a question about hacking, more for Lunar Magic (this was the best place I could find on the forums).

So, I was playing around with the add objects window and accidentally zoomed in too much. The menu for the window is at the bottom and I cant get to it because it's below the screen. Here's what it is basically.
Originally posted by Marphic
This isn't a question about hacking, more for Lunar Magic (this was the best place I could find on the forums).

So, I was playing around with the add objects window and accidentally zoomed in too much. The menu for the window is at the bottom and I cant get to it because it's below the screen. Here's what it is basically.

If you press Ctrl+0, it'll revert to 100% zoom. This is a commonly used shortcut in practically all programs which support zooming (e.g. web browsers).
Hey, I was wondering if there is a way to use level mode 0C without sprites going transparent. I'm only using it for the dark BG and I don't feel like doing a bunch of palette editing to replicate it.
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