Originally posted by lolyoshiWhat if he wants the faster fusoya pipes??
Maybe he could edit the X and Y speed in the "uberasm_code.asm" file as shown here:
Originally posted by uberasm_code.asmpipe_x_spd: db $00,$00,$20,$00,$E0,$00,$08,$00,$F8 ;>x Speed.
pipe_y_spd: db $00,$E0,$00,$20,$00,$F0,$00,$10,$00 ;>y speed.
The RAM Map shows:
Originally posted by RAM MapPlayer X speed. #$7F is the fastest rightwards speed, while #$80 is the highest leftwards. +/-#$14 is fully walking, +/-#$2F is fully running. #$01-#$7F is right, #$80-#$FF is left, #$00 is standing still.
Player Y speed. #$00-#$7F = falling, #$80-#$FF = rising. #$80 is the highest upwards speed, while #$7F is the highest downwards speed. #$46 is the maximum fall speed, #$B3 is the normal jump speed, and #$A4 is the jump speed when fully running.
Maybe he could multiply those bolded values by 2 and use this as the result?
Originally posted by uberasm_code.asmpipe_x_spd: db $00,$00,$40,$00,$C0,$00,$10,$00,$EA ;>x Speed.
pipe_y_spd: db $00,$C0,$00,$40,$00,$E0,$00,$20,$00 ;>y speed.
Copy and paste that and put that in the uberasm_code file if you want it to go faster,
I haven't tested it myself so make a BACKUP just incase I accidentally screwed something up.
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