Originally posted by ft029
Well-designed stuff, especially the Pow level. Remember, do not take a P in the water!
Thanks! Speaking of Morsel, that kinda reminded me that I should make a level that abuses backwards autoscroll...
Originally posted by Katerpie
Cool levels so far, and you made a clever usage of the dolphins later on, as it's not everyday that we see people manipulating them underwater the way you did. After the midpoint of the second level, you could add a brown block wall or something of the sorts so people can't place a P-switch over the muncher floor and jump off of it, defeating the purpose of the spiny, although that's just me nitpicking.
Thanks! I was actually considering patching the game to not allow p-switch jumps, wall jumps, etc. But what you pointed out is a good fix to the problem.
So I finished another level, this one's called Mario's Green Pal