Originally posted by JackTheSpadesEDIT: With the patch, you can also use extanded object 02-0F, however, LM auto corrects it if you try to use them, turning it into a plain old door.
Just turn "correct fatal errors" off in LM's options.
Originally posted by GreenHammerBroBug report: Saving on an overworld after moving the player's starting position and moving it back to yoshi's house removes the “after-intro” save.
Has been known about for ages, not really considered an issue.
Originally posted by LucasRCDIt doesn't help the fact that if you accidentally do that, it'll take you to a different level in the editor. I have no idea why that happens.
Check the mouse setup on your computer. Sounds like you have the middle button set to act like the right button, which is used for mouse gestures in LM. Alternatively you can just turn of mouse gestures in LM's options.
Originally posted by allowiscousShouldn't that little tag go away when I hide sprites?
There's a separate view option that can turn those off.
Originally posted by SayuriWhen you have both the palette editor and Add Objects windows open, after you change the number in the FG palette box, the tiles in the Add Objects window don't update their color until you click in the box.
Intentional behavior, to avoid excessive preview icon updates.