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Lunar Magic suggestions and discussion (LM v2.52)

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This is a really, really minor thing I noticed: When you have both the palette editor and Add Objects windows open, after you change the number in the FG palette box, the tiles in the Add Objects window don't update their color until you click in the box.
Same for sprites, actually. I noticed that just the other day, but it didn't even occur to me to mention it here.

Not sure if it's an easy fix or not, assuming it's unintended behavior in the first place.


 
Originally posted by JackTheSpades
EDIT: With the patch, you can also use extanded object 02-0F, however, LM auto corrects it if you try to use them, turning it into a plain old door.


Just turn "correct fatal errors" off in LM's options.

Originally posted by GreenHammerBro
Bug report: Saving on an overworld after moving the player's starting position and moving it back to yoshi's house removes the “after-intro” save.


Has been known about for ages, not really considered an issue.

Originally posted by LucasRCD
It doesn't help the fact that if you accidentally do that, it'll take you to a different level in the editor. I have no idea why that happens.


Check the mouse setup on your computer. Sounds like you have the middle button set to act like the right button, which is used for mouse gestures in LM. Alternatively you can just turn of mouse gestures in LM's options.

Originally posted by allowiscous
Shouldn't that little tag go away when I hide sprites?


There's a separate view option that can turn those off.

Originally posted by Sayuri
When you have both the palette editor and Add Objects windows open, after you change the number in the FG palette box, the tiles in the Add Objects window don't update their color until you click in the box.


Intentional behavior, to avoid excessive preview icon updates.
Originally posted by FuSoYa
Originally posted by LucasRCD
It doesn't help the fact that if you accidentally do that, it'll take you to a different level in the editor. I have no idea why that happens.


Check the mouse setup on your computer. Sounds like you have the middle button set to act like the right button, which is used for mouse gestures in LM. Alternatively you can just turn of mouse gestures in LM's options.


Thank you, it was the latter.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

Originally posted by FuSoYa
Originally posted by JackTheSpades
EDIT: With the patch, you can also use extanded object 02-0F, however, LM auto corrects it if you try to use them, turning it into a plain old door.


Just turn "correct fatal errors" off in LM's options.

That takes care of that, could I also get some info on the other stuff I asked?
Just a yes/no/maybe.

Originally posted by JackTheSpades
Having just started to mess with custom objects, is there any way to give them custom appearance and text for LM similiar to sprites?
If not, that would be a neat thing to have, I seriously think custom objects are underrated in modern hacking.
So, while I'm at it, might as well just request that you can have these custom displays access certain LM display features? (The stuff you can enable/disable in "View"?)

Also, since this might just increase the number of extansion files yet again, I feel like bringing up the topic of an optional subfolder containing all the stuff again.
Like, if you can't find them in dir\, try dir\extansions\ codewise.

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I'd kill for a way to import a .txt with frame data into an animation slot without having to copy it manually.
Suggesting a couple of things:

Level annotations: some way of dragging and dropping textboxes onto the level inside of the editor, and writing stuff inside them. This would be really, really useful when collaborating with other people. You would probably need some kind of "show/hide level annotations" option also.

Plugin functionality: I know FuSoYa doesn't want to release the source for lunar magic (to avoid forks), but it would be nice if he at least provided some way for us to add our own buttons/plugins/whatever. That way people could integrate other tools into LM and experiment with other possibly useful features.
You can actually have buttons. They can open LM's features or open an external tool (like AddMusicK, GPS, etc.) even you can open any type of files such as .txt or .asm and folders.

It's documented on the help file in Technical Information -> Custom User Toolbar.
Yes but you can't tell LM to use another GFX decompression method on levels. Or tell it to use 8BPP and a custom tilemap format on overworld editor. And nobody will like to code for example half of the overworld editor just to implement some new overworld features or format.
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The skull-and-crossbones object also works with the ghost house tileset, not just the cave one.

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
lunar magic open source when?
Originally posted by JackTheSpades
That takes care of that, could I also get some info on the other stuff I asked? Just a yes/no/maybe.


There are no current plans for those.

Originally posted by TRS
I'd kill for a way to import a .txt with frame data into an animation slot without having to copy it manually.


Don't see the point, just use the copy button.

Originally posted by imamelia
The skull-and-crossbones object also works with the ghost house tileset, not just the cave one.


Alright thanks, added.
Okay, so if not for an open source program, will we at some point be able to exert more control over what patches are inserted by Lunar Magic and how they behave?
Could anyone possibly try to refine the title screen joypad recording code? I've failed 3 times now to make a good one where Mario doesn't die or fall into a pit.
'there a way to remap secondary entrances and screen exits?
Cause I don't know of any and for now, moving levels (that is to say also importing levels) is kind of a huge pain to do.
EDIT: Same for ExGFX files.

EDIT2: Also, when opening a level from file, it overwrites all secondary exits appearing in the level, even if you don't save it.

Minor Bug Report:
In #lm{2door} when using the second method for positioning, Lunar Magic choses between writing Left/Right or Top/Bottom for S depending on the level you open the dialog in, not the actual target level
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Hey, FuSoYa

I notice that the manuel trigger of examination also freezes even if you set a value to the Manuel trigger. Can you fix that (you can still have that frozen if your ASM checks $9D)? Because I'm designing an interface-like passcode ASM where when you press up on a monitor, the game freezes ($9D is set), Mario enters a state where he cannot move, but move the cursor to set the digits of the passcode. He can exit that state by pressing B.
Give thanks to RPG hacker for working on Asar.
Originally posted by GreenHammerBro
Hey, FuSoYa

I notice that the manuel trigger of examination also freezes even if you set a value to the Manuel trigger. Can you fix that (you can still have that frozen if your ASM checks $9D)? Because I'm designing an interface-like passcode ASM where when you press up on a monitor, the game freezes ($9D is set), Mario enters a state where he cannot move, but move the cursor to set the digits of the passcode. He can exit that state by pressing B.

FuSoYa is currently inactive (Last seen: More than 4 weeks ago).
Edit: Proof picture:




Originally posted by Luansilva12
FuSoYa is currently inactive

He does that. He still (generally) reads this site every once in a while, it's just not as often as other users, I think.
FuSoYa works in mysterious ways.
God (FuSoYa in the context of SMW hacking) has taken a fairly hands-off approach since He released Lunar Magic and SDW:TLC, only coming back to update Lunar Magic and address related questions.

And it's through the divinity of FuSoYa that Lunar Magic isn't open source. If that code were available to us, anyone who attempted to change it would die because our simple ape brains can't handle such advanced knowledge. I'm also fairly certain that there's a clause somewhere in the LM Help file that anyone who tries to hack or otherwise edit LM's code will be smitten, first being devoured from the inside out by maggots over the course of forty days, and then collapsing in front of your mailbox to be eaten by stray dogs and pigs.


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