Hello boys and girls, I'm Hiro-sofT and I'm back from the dead .
Huge Backstory (skip it, when you are interessted):
I love to create courses for this game, which have a somewhat classic touch on them, but also have something new to offer. Some of them are very classic, though. There are also here and there levels, where I was going off the classic style of leveldesign and did something else (like one "Kaizo" level).
Here are some of my good levels. Please, take a look:
SMB1:
Name: Maulwurfshügel der Koopa's (Koopa molehills)
ID: 2D47-0000-018D-4D07
Bookmark: Link
Type: Classic
Difficulty: Normal (rated by Nintendo)
Description: A classic styled grass land level in SMB1 style. First, it looks like a basic course, but I put here an enemy, which didn't exsist back then (guess which one ). There is also a secret room hidden in this level. Many players stared this level actually .
Name: Klapperne Beißergrube (Chattering choppers pit)
ID: 20FF-0000-0119-6F86
Bookmark: Link
Type: Classic
Difficulty: Hard (rated by Nintendo)
Description: A classic SMB styled underground level filled with icy ground and chainchomps. Also, be aware of the hammerbros. I tried to capture the SMB1 spirit here.
Name: Daisys feurig heißer Sodakanal (Daisys firey hot sodachannel)
ID: 3C3C-0000-0255-CE8D
Bookmark: Link
Type: Classic
Difficulty: Easy-Normal (rated by myself)
Description: I created this level for a contest, in which I want to compete in . The theme of the contest is, that you build an underwater level with most of it being played obviously underwater.
I tried this time, to use something unique for underwater levels and took advantage of its behaviour, when placed underwater. I focused myself to only use the firebars and podobos (fireflames) for the underwater part as obstacles and to create challenges with them. I also tried to make this level easy as possible, without making it damageboostable .
Please let me know what you guys think about the level :
SMB3:
Name: Totemboo's Villa (Totemboos mansion)
ID: 6DB1-0000-00EC-CEAB
Bookmark: Link
Type: Classic
Difficulty: Hard (rated by Nintendo)
Description: This is a SMB3 Ghosthouse level. Unlike most ghost houses however, this is not a riddle or puzzle one. It's a classic jump and run styled one. With this level, I won 1st place in a Mario Maker contest . This levels main asspect are the boo towers, which you need to avoid. Many people liked this one because it's simple but yet fun .
Name: Zwickender Käse Bau (Tweaking cheese den)
ID: 39E5-0000-01FF-9DBF
Bookmark: Link
Type: Classic
Difficulty: Normal (rated by Nintendo)
Description: A classic SMB3 styled underground level, with unusual Rocky Wrenchs and more usual Spinnies. Be carefull of the muncher and spikey helmet Rockies.
Name: Zuckerrohr Übergänge
ID: 0EE0-0000-0221-DCEE
Bookmark: Link
Type: Classic
Difficulty: Easy (rated by Nintendo)
Description: A level I have created for a contest (theme: classic levels), which sadly got canceled . It's supposed to be a level similar to SMB3s world 7 levels, but easier. A few people actually said, that this level is really good, which makes me wonder, why it's not played that much .
Name: Marzipan Designerwölkchen
ID: AA9B-0000-0231-688B
Bookmark: Link
Type: Classic (and autoscroller)
Difficulty: Hard (rated by Nintendo)
Description: In this short, autoscrolling, SMB3 stage I toyed with the donutsnake idea . Occasionally, enemies will drop onto the snake to provide an extra challenge. Kuriboshoe will be really helping you out in this level, so try to get one early .
SMW:
Name: Kräuterbutter Gemäuer (Herb butter masonry)
ID: A6F8-0000-01F5-C219
Bookmark: Link
Type: Classic
Difficulty: Normal (rated by Nintendo)
Description: One of my players most loved SMW courses . Funny is, that this level was originally my first level I ever uploaded. However, I did a huge update over this one . It's now themed with plants and stompers (inspired by Iggys castle from the original Mario World). The coins are optional for a bonus area.
Name: Wigglers hektische Bambusstege (Wigglers frantic bamboo footbridges)
ID: 4CA1-0000-022A-ABC9
Bookmark: Link
Type: Classic (also an autoscroller)
Difficulty: Normal (rated by Nintendo)
Description: This time, I tried to create a SMW styled athletic level (those who used that music). I restricted myself to only using wigglers and koopas as enemies in this stage. While the level itself shouldn't be all that difficult to beat, collecting the optional pink coins is a bit of a challenge. Some of them are well hidden at certain places, others are hard to get. Collecting all five pink coins rewards the player with a nice 1up .
Name: Griesgrämiger Teigklopferkerker
ID: 699E-0000-0240-8318
Bookmark: Link
Type: Classic
Difficulty: Hard (rated by Nintendo)
Description: My newest level which is based off some original SMW castle levels. The theme of this level is very clear. It's supposed to be a "intercepting enemies" level kind of thing. Thowmps, spike pillars and bullet shooters (which don't shot) are used to present a challenge . Also, the treadmills are adding a extra level of difficulty .
NSMBWiiU:
Name: Karmek's knallendes Schloss (Karmeks banging or smashing castle)
ID: 50C1-0000-018D-2CF6
Bookmark: Link
Type: Classic
Difficulty: Normal (rated by Nintendo)
Description: Despite the misspelled name of Kamek, this seems to be the level, which is liked the most from the players . It's a simple, classic styled castle with a kamek bossfight later on. Give this one a whirl, if you want to have a medium challenge.
I will update this thread every once and a while, to put the other levels also in here. I'm also currently removing and improving some of my older course (which were uploaded prior to the checkpoint patch).
Also, if you want more now, check out the link in my signature (the SMM Bookmarkpage one) or click here .
Let me know, what you guys think. Happy playing .
Huge Backstory (skip it, when you are interessted):
Some of you are remembering me maybe from the hacking sections of SMW Central (or more likely, because I have found the editor in MvsDK1 a long time ago) .
Back then, I was an unexperienced kid who requested a lot and didn't know anything about game design . But I evolved over the years and I'm much better at a lot of things now. I even create games in my spare time now with game maker (but never finished one, however ). While it may doesn't much for some people, I never belived, that I would be capable to do that at some point.
I still love everything, that is game making and playing related. I played games like LBP1-3 and I'm still interessted into hacking stuff.
Then, Mario Maker came... and it was clear, what I had to do... buying it, of course ! I was so happy, to finally have this game and a WiiU in my hands. Playing levels from others while creating my own levels, without coding everything myself (which I still do).
Back then, I was an unexperienced kid who requested a lot and didn't know anything about game design . But I evolved over the years and I'm much better at a lot of things now. I even create games in my spare time now with game maker (but never finished one, however ). While it may doesn't much for some people, I never belived, that I would be capable to do that at some point.
I still love everything, that is game making and playing related. I played games like LBP1-3 and I'm still interessted into hacking stuff.
Then, Mario Maker came... and it was clear, what I had to do... buying it, of course ! I was so happy, to finally have this game and a WiiU in my hands. Playing levels from others while creating my own levels, without coding everything myself (which I still do).
I love to create courses for this game, which have a somewhat classic touch on them, but also have something new to offer. Some of them are very classic, though. There are also here and there levels, where I was going off the classic style of leveldesign and did something else (like one "Kaizo" level).
Here are some of my good levels. Please, take a look:
SMB1:
Name: Maulwurfshügel der Koopa's (Koopa molehills)
ID: 2D47-0000-018D-4D07
Bookmark: Link
Type: Classic
Difficulty: Normal (rated by Nintendo)
Description: A classic styled grass land level in SMB1 style. First, it looks like a basic course, but I put here an enemy, which didn't exsist back then (guess which one ). There is also a secret room hidden in this level. Many players stared this level actually .
Name: Klapperne Beißergrube (Chattering choppers pit)
ID: 20FF-0000-0119-6F86
Bookmark: Link
Type: Classic
Difficulty: Hard (rated by Nintendo)
Description: A classic SMB styled underground level filled with icy ground and chainchomps. Also, be aware of the hammerbros. I tried to capture the SMB1 spirit here.
Name: Daisys feurig heißer Sodakanal (Daisys firey hot sodachannel)
ID: 3C3C-0000-0255-CE8D
Bookmark: Link
Type: Classic
Difficulty: Easy-Normal (rated by myself)
Description: I created this level for a contest, in which I want to compete in . The theme of the contest is, that you build an underwater level with most of it being played obviously underwater.
I tried this time, to use something unique for underwater levels and took advantage of its behaviour, when placed underwater. I focused myself to only use the firebars and podobos (fireflames) for the underwater part as obstacles and to create challenges with them. I also tried to make this level easy as possible, without making it damageboostable .
Please let me know what you guys think about the level :
SMB3:
Name: Totemboo's Villa (Totemboos mansion)
ID: 6DB1-0000-00EC-CEAB
Bookmark: Link
Type: Classic
Difficulty: Hard (rated by Nintendo)
Description: This is a SMB3 Ghosthouse level. Unlike most ghost houses however, this is not a riddle or puzzle one. It's a classic jump and run styled one. With this level, I won 1st place in a Mario Maker contest . This levels main asspect are the boo towers, which you need to avoid. Many people liked this one because it's simple but yet fun .
Name: Zwickender Käse Bau (Tweaking cheese den)
ID: 39E5-0000-01FF-9DBF
Bookmark: Link
Type: Classic
Difficulty: Normal (rated by Nintendo)
Description: A classic SMB3 styled underground level, with unusual Rocky Wrenchs and more usual Spinnies. Be carefull of the muncher and spikey helmet Rockies.
Name: Zuckerrohr Übergänge
ID: 0EE0-0000-0221-DCEE
Bookmark: Link
Type: Classic
Difficulty: Easy (rated by Nintendo)
Description: A level I have created for a contest (theme: classic levels), which sadly got canceled . It's supposed to be a level similar to SMB3s world 7 levels, but easier. A few people actually said, that this level is really good, which makes me wonder, why it's not played that much .
Name: Marzipan Designerwölkchen
ID: AA9B-0000-0231-688B
Bookmark: Link
Type: Classic (and autoscroller)
Difficulty: Hard (rated by Nintendo)
Description: In this short, autoscrolling, SMB3 stage I toyed with the donutsnake idea . Occasionally, enemies will drop onto the snake to provide an extra challenge. Kuriboshoe will be really helping you out in this level, so try to get one early .
SMW:
Name: Kräuterbutter Gemäuer (Herb butter masonry)
ID: A6F8-0000-01F5-C219
Bookmark: Link
Type: Classic
Difficulty: Normal (rated by Nintendo)
Description: One of my players most loved SMW courses . Funny is, that this level was originally my first level I ever uploaded. However, I did a huge update over this one . It's now themed with plants and stompers (inspired by Iggys castle from the original Mario World). The coins are optional for a bonus area.
Name: Wigglers hektische Bambusstege (Wigglers frantic bamboo footbridges)
ID: 4CA1-0000-022A-ABC9
Bookmark: Link
Type: Classic (also an autoscroller)
Difficulty: Normal (rated by Nintendo)
Description: This time, I tried to create a SMW styled athletic level (those who used that music). I restricted myself to only using wigglers and koopas as enemies in this stage. While the level itself shouldn't be all that difficult to beat, collecting the optional pink coins is a bit of a challenge. Some of them are well hidden at certain places, others are hard to get. Collecting all five pink coins rewards the player with a nice 1up .
Name: Griesgrämiger Teigklopferkerker
ID: 699E-0000-0240-8318
Bookmark: Link
Type: Classic
Difficulty: Hard (rated by Nintendo)
Description: My newest level which is based off some original SMW castle levels. The theme of this level is very clear. It's supposed to be a "intercepting enemies" level kind of thing. Thowmps, spike pillars and bullet shooters (which don't shot) are used to present a challenge . Also, the treadmills are adding a extra level of difficulty .
NSMBWiiU:
Name: Karmek's knallendes Schloss (Karmeks banging or smashing castle)
ID: 50C1-0000-018D-2CF6
Bookmark: Link
Type: Classic
Difficulty: Normal (rated by Nintendo)
Description: Despite the misspelled name of Kamek, this seems to be the level, which is liked the most from the players . It's a simple, classic styled castle with a kamek bossfight later on. Give this one a whirl, if you want to have a medium challenge.
I will update this thread every once and a while, to put the other levels also in here. I'm also currently removing and improving some of my older course (which were uploaded prior to the checkpoint patch).
Also, if you want more now, check out the link in my signature (the SMM Bookmarkpage one) or click here .
Let me know, what you guys think. Happy playing .