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Sayuri's SPC Thread™

Sonic 3 & Knuckles - Carnival Night Zone Act 1 (original)

Terrible overall, I don't think I should have posted this.
Close to a year since my last post here? Good lord. Anyways...

Sonic 3 & Knuckles - Ice Cap Zone Act 1 (original)

Sampled port. I may do an unsampled version in the future if I feel up to it. I made this with the intention of replacing the one currently in the music section, as I wouldn't exactly call that a good port anymore, by 2016 standards.
Originally posted by Sayuri
Close to a year since my last post here? Good lord. Anyways...

Sonic 3 & Knuckles - Ice Cap Zone Act 1 (original)

Sampled port. I may do an unsampled version in the future if I feel up to it. I made this with the intention of replacing the one currently in the music section, as I wouldn't exactly call that a good port anymore, by 2016 standards.



Channel 6 and 7 at the beginning sounds a little off to me.
100% Orange Juice Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtA3xPP3TybfqSiEn1AcX2A

VLDC9 Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtiP5de_-e6q0hSVrY37RB-.


Toontown Online/Rewritten - Cog Facility (please listen to the original song first)

Not much to say. It can still use more work, though, so suggestions would be nice.
Fanatical like a Demon
Any way you could organize the notes in channels to allow room for the ride the plays on the left ear? The bongos are also too low, I'm not sure how they sounded an octave higher since they're SMW's but yeah, try playing those at a higher octave and if they sound bad, a custom sample would work. Also for the acoustic bass, I'm guessing you're using DKC's, which is descent in quality and size but it doesn't match for what is needed, I may be able to provide you with one, though I'm not sure how picky you are with sample sizes. That's all I have, if you can actually find a sf2 file that has all the instrument samples I could rip each one for you.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Originally posted by Sayuri
Sonic 3 & Knuckles - Carnival Night Zone Act 1 (original)

Terrible overall, I don't think I should have posted this.

How did you rip the sample? O.o
Undertale - Snowdin Town (original)

Hi, here's another bad Undertale port, good day.
Hi, I have two bad ports to show off.


Final Fantasy I - Town
(original)

I like short, calm songs. This one was fun to do.

Undertale - Battle Against A True Hero (original)

This port sucks and it was made worse by the fact that it eats up nearly all of the available ARAM.
Good lord. That's the last time for a while I try to do a song as ridiculous as this.
Something I really don't get is why you never separate chords and/or echo channels, like ever?

Like, in your FFI port, you could've easily separated channel #0 in 3 channels to create a much more realistic guitar sound (other than that, it actually sounds pretty good). You have two spare, non-sfx channels which you could use exactly for that.

And in Battle Against A True Hero, why didn't you use multiple fake echo channels in the intro? I see absolutely no reason to stick all the fake echo notes in the same channel the main riffs plays. Also, you completely killed the chords played by the choir voices, and a similar thing to your FFI port happens to the guitar at 1:34, you could've easily separated all the notes the guitar plays, because they all strum so quick you barely even notice it's supposed to play a chord. Lastly, the drums sound a little messed up; they're just supposed to be a simple "kick c8 snare c8" in one channel and "hihat c8 c16c16" in another channel.
LINKS Twitter | YouTube | SoundCloud | Fortaleza Reznor
to hear birds and see none.
Originally posted by MaxodeX
Something I really don't get is why you never separate chords and/or echo channels, like ever?


It really depends on the Sayuri's workflow and such because it can be [at times] more trouble than it's worth. In the case of the guitar for FFI what you're asking appears to be the following....
Code
#0
[c8g8>c8]n
becomes....
Code
#0
[c4.]n
#1
r8[g4.]n
#2
r4[c4.]n (implied octave higher)


They were referred to as "bad ports" and quite frankly we aren't all good like you. Not saying your statement isn't justified but ya know... I think porting can get annoying.
The fact he said those are "bad ports" doesn't mean he doesn't want them to be good; besides, the FFI one was in fact pretty good like I said before. I'm just offering an advice that could help his ports improve by sounding more fluid, and I believe Sayuri would take the effort, despite the "annoyance", to listen and try the suggestions, since it's clear he puts a lot of effort to begin with.
Hell, I wouldn't dare to port Battle Against A True Hero without preparing myself mentally for a month prior.
LINKS Twitter | YouTube | SoundCloud | Fortaleza Reznor
to hear birds and see none.
Hmm, just curious: why DID the Battle Against a True Hero port ate almost all the available ARAM? Was it because of the echo, the size of the instruments or something else? If its the size of the instruments, then maybe this thread might be able to help (IF you dont already know about this thread)? Here it is:

https://www.smwcentral.net/?p=viewthread&t=49798

In here, there are some samples which could be used if you want to save ARAM space while still getting a good enough sound for the port to work. And plus, I dont see why is it too impossible; I might be a bit inexperienced in this still, but I dont think its THAT bad to do... is it? XD
Layout by Mathos
Originally posted by MaxodeX
The fact he said those are "bad ports" doesn't mean he doesn't want them to be good; besides, the FFI one was in fact pretty good like I said before. I'm just offering an advice that could help his ports improve by sounding more fluid, and I believe Sayuri would take the effort, despite the "annoyance", to listen and try the suggestions, since it's clear he puts a lot of effort to begin with.
Hell, I wouldn't dare to port Battle Against A True Hero without preparing myself mentally for a month prior.

Of course, no ill will against you. Hopefully I didn't come across as too serious (probably did #tb{:p}) but do know you've done some good stuff.

Originally posted by Theultimate12
Hmm, just curious: why DID the Battle Against a True Hero port ate almost all the available ARAM? Was it because of the echo, the size of the instruments or something else?

In here, there are some samples which could be used if you want to save ARAM space while still getting a good enough sound for the port to work. And plus, I dont see why is it too impossible; I might be a bit inexperienced in this still, but I dont think its THAT bad to do... is it? XD


From what I can tell it's likely sequence data > sample data > echo buffer. Delay is 00 so aside from a negligible 2 bytes that's no problem.
The thing with sampling is which sacrifice you want to make. Lower quality but longer and more realistic, or HQ but short and quantized sounding?
It's generally not a bad idea to make your own sample. E.g for 2.36kb I've made a string not too far off from an SC-55.
sayuri i think a major issue with your ports is that they're trying to be way more than they can be. this is primarily apparent with your undertale ports. just in the most recent one i have a few complaints.

there are two major issues that bring it down. the first is the bizarre choice of choir samples that don't sound like the originals at all and the lack of custom samples on the percussion. the song lost a lot of its tension and ambience because of the sample choice. the other is that the choir chords are very poorly transcribed. i'm not sure if you're using midis but just from that alone i get a very strong impression that you do. overlapping notes at the beginning of every chord progression and i'm pretty sure even that loop has incorrect notes, and around 1:26 the transcriber just gave up entirely and tried to ballpark it. it has the potential to be a good port but these two issues just leave it with potential gone unused.

your avgn adventures port is pretty decent on its own (aside from its lackluster percussion) but lacks a lot of the punch the original song has. i'm pretty skeptical about that @5 for the lead since i consider it a p bad instrument buuut i'd probably need to port it myself to come up with a good alternative lol

i think you should aim a little lower because the songs you're trying to port are so complex and difficult to fit into the snes limitations. before you go crazy with ports this complex i'd recommend sticking to much less crazy and difficult-to-sample songs. gl with your future ports
Well, a couple of things:

1. The choir chords (lolsoundsfunny) sound kinda iffy, maybe because some are playing at the wrong octave. Besides, you could always use the original sample the song used. They sound very weak right now.
2. The back piano (channel #6) should be playing an octave lower. This carries on for the rest of the song, so just lower it :P
3. You could use a bit stronger drums than just SMW's default drum samples. But heck, even @29 would work a little better than @10.

The rest seems to be alright, though. It's a lot better than a few you've made before and it's a hard song to port.

NinjaEdit: I highly suggest following Merc's advise on either finding a good midi or making it yourself in the future.
LINKS Twitter | YouTube | SoundCloud | Fortaleza Reznor
to hear birds and see none.
Octopath Traveler - The Gate of Finis (Unsampled) (Original)

Been on the fence about this one, especially because it's unsampled. Nevertheless, I submitted it to the SMW Music section. I think this was an interesting challenge, because the way the original song is, with its tone and eeriness, is difficult to replicate with just SMW instruments. Still, I think I reach a compromise that sounds alright.