Yeah, I couldn't really think of much for the Therapy Replacement. Heal Star is ok.
A New way to mess with Equipments? I can think of a Risk Vs. Reward thing.
3 Equipments, one for each slot(Weapon, Armor, Accessory) that can Equip on to anyone. Alone they do nothing, but if all 3 are Equipped, Huge Stat changes happen to whole party. Also All 3 Equip-able Items don't have to be all on one character. That way you can Equip 1 per character and still get the Effects.
Effects are:
Speed x2
Attack and Special Attack x2
Defense and Special Defense x.25 (Losing 3/4 of Defense Stats)
All Healing of any kind only heals for 1/4 of Max HP regardless of Timing.
All Spells Cost 3 MP More(Can be a lot more annoying then you think)
For a somewhat Simpler one:
An Accessory that doubles Item Effects in Battle. (Your Items that Increase MAX Stats can work with this too so that if you put in more work and Use said Item in Battle, the Accessory will double that effect as well.)
I'm glad to help out with ideas for this Hack.
A New way to mess with Equipments? I can think of a Risk Vs. Reward thing.
3 Equipments, one for each slot(Weapon, Armor, Accessory) that can Equip on to anyone. Alone they do nothing, but if all 3 are Equipped, Huge Stat changes happen to whole party. Also All 3 Equip-able Items don't have to be all on one character. That way you can Equip 1 per character and still get the Effects.
Effects are:
Speed x2
Attack and Special Attack x2
Defense and Special Defense x.25 (Losing 3/4 of Defense Stats)
All Healing of any kind only heals for 1/4 of Max HP regardless of Timing.
All Spells Cost 3 MP More(Can be a lot more annoying then you think)
For a somewhat Simpler one:
An Accessory that doubles Item Effects in Battle. (Your Items that Increase MAX Stats can work with this too so that if you put in more work and Use said Item in Battle, the Accessory will double that effect as well.)
I'm glad to help out with ideas for this Hack.