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Collab help anyone?: Super Smash Bros. SNES Port

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I have come up with a great idea for a SMW hack, albeit very pointless, but still impressive, that is the original Super Smash Bros. Ported onto SNES via means of custom tiles, sprites, coding, music, and lots of work. I would be very thankful if anyone could help me make this a reality.
Maybe we could get the Game Grumps to play it, I don't know...
I could make all the sprites for it as well as audio files and menus as well as levels and the intro! Who's with me?#smw{:TUP:}
Sounds like a great idea but how would you make netplay work? ( ͡° ͜ʖ ͡°)
Game Grumps is a sad excuse of a Lets Play channel.
I don't think that I'll be able to implement multiplayer into the game.
Oh, well, at least we still have singleplayer. #w{=3}
So how much ASM do you know?
Honestly, this is way too high a goal for a beginner, which I assume you are. Even for someone who knows how to program it's really ambitious and probably not feasible.

That being said, last time I checked, Ladida was working on a homebrew version of Smash. (As in, not an SMW hack, but an SNES ROM programmed from scratch.) I don't think he's in need of help though.


 
I actually don't have much experience with ASM, but as long as it's similar to Python, I'm good. As for the whole programming thing, I guess you're right, it is a pretty high goal! I was going to remake Melee into SMW, but leave out the unnecessarily complicated stuff such as bonuses in Classic or Adventure mode and forgetting the trophies. Doing all that would be too much work to program. I'm just asking if someone could help me program the controls and menus. After that, I'll make the music, graphics, levels and anything else that needs to be done.
Well, I'm pretty sure 65c816 is completely different than Python, so you're out of luck. I really recommend that you learn ASM, or just turn this into a team hack by asking in team hacks thread.
All right, thanks for the help! #smw{:TUP:}

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