Greetings from Long Beach, California! I just flew in from Dimension IC-57, and boy are my...boy does my interdimensional starship need some fuel. You might have heard me talking about this or looked at it in my profile. Basically, I've given Super Mario Infinity its truly final revision, and I'm about to begin SMI2 as well (which is why I removed it from the hacks section). Here's the (almost) full list of changes I've made: *Added custom music. *Composed a main theme song entitled "Infinity". It's the music that plays on the title screen as well as during the credits. SMW doesn't support vocals, so the lyrics are included in a text file if anyone's interested. *Changed some of the level structure. Not drastically, but I've made some levels a bit easier and others less frustrating, so the hack is still very difficult, but certainly beatable without savestates (with patience). *Removed Wacky Woods 4, so Wacky Woods 5 is the new Wacky Woods 4. WW4 glitched somehow when the revision was almost done. It was my least favorite level in the game, however, so you're not missing much. To compensate for the loss, I added a secret exit in the Desert Ghost House. *Included a new final boss and a revamped credits. The second Bowser fight could be very unfair if you didn't already know about the side exit, so you now defeat him in a different way. Also, Mario and Luigi save Peach at Bowser's Tower rather than at Testing Track (that area of the plot was a bit confusing to begin with), and the credits are only displayed after the true final level-heck, the game's got a direct sequel, it shouldn't have a false ending. There's some other minor changes I've made to various things as well. Since this is the final version of SMI, feel free to do and say whatever you want about it. Praise it, bash it, add some lemons of your own, whatever. Also, as far as I know this version should be bugfree (the glitch where Mario warps to different parts of the overworld is gone now. I don't know why it came up in the first place, or how it fixed itself, but hey, it's nice), but if anyone discovers a glitch, tell me about and I'll fix it ASAP. So, what are your thoughts on this revision, that I've titled Super Mario +-Infinity to represent positive AND negative Infinity? Everything there is, basically (I was tempted to call it something like the SuperHyperUltraSpicyMegaCoolLegato revision, but I resisted). I'll be posting updates on "SM+-I2" in this thread as well. |
I hope this isn't a joke... D:
This might make SNN and I happy. For starters, the main things we hated with the last version were:
1: VERY bad palettes in most of the Wacky Woods levels. D: (Seriously, the white treetops burned our eyes in some places...)
2: Merry Meadows Ghost House = DON'T GET MIDWAY. If you do, and die, Layer 2 won't rise up, so it's kinda game-breaking...
3: NO MIDWAY IN GLACIER MOUNTAIN. Or whatever the first level of that world was called. We hated that long level.
...that's as far as we got...I forget if there's othe- OH RIGHT. We also hated Castle #5 due to the annoying backtracking, and it was too easy to get hit or die in the rising/falling Layer 2 part, with the spikes... I hope you fixed these things!
Mind if we have any pics of any level design changes, please?
<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money