Language…
10 users online: AJ1Ayrton, Daizo Dee Von, GRIMMKIN, Hidincuzimsmokin, Klug, Oskise,  Ringo, Rykon-V73,  Telinc1, Tsquare07 - Guests: 251 - Bots: 365
Users: 64,795 (2,375 active)
Latest user: mathew

[APPROVED] New 1-1

I combined new aHick's part with old mine. Judge it, is it better or worse?

This jump is annoying because of the unnecessary tiles jutting down solely to block your jump. I think it's pretty obvious what could be done to fix that.


I followed some coins and look where it landed me. And then, it turns out, there were coin blocks...but I didn't know that. There's no hint that they're there besides coins I collected on the way down.

Mark them with something else. I legitimately thought I was stuck and killed myself the first time I played this.

Other than that, it was pretty fun to play but a bit too claustrophobic for my tastes. I'd say widen a few of the corridors more.
Cutoff:


This happened when I reentered the level after getting the midway point:


This thwimp always catches me by surprise:


Aside of these I found no other problems. This is much better than the old version.

My hacks: Justice for Mario / Unnamed Kaizo Hack
Okay
Comes with a better palette

lol

besides that it's great, accept or whatever you nerds say
Now the moving block is too high, so now it's too much of a hassle to get on it so that you can get the 1-up avobe.


Sometimes either the mushroom or the grinder dissapear due to sprite issues (forgot to mention this earlier)


Everything else is fine.

My hacks: Justice for Mario / Unnamed Kaizo Hack
I fixed the issues so I assume this is approved now. Thanks for testing.
Originally posted by #morton
<aHick> its how a first level should be
<Erik557> he


I absolutely love how this level turned out.
sorry I can't think of anything else to say