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J^P's random levels [Update #16]

Here are random levels I've made, I will be updating this as I make more levels (Last update: 09.05 [DD/MM]).


Original, non-remake levels:

Click image to go into that levels page on the mario maker bookmark site, there you can bookmark it to play it without having to input the code manually

Click here to see all levels, always up-to-date and for easier bookmarking

Arrow Maze Of Doom [Easy]


~SMWC~ Six Rooms Of Challenge [Medium]


[SMWC]Non-Stop Climax Action [Hard]


Find the red coins! [Short/Easy] [Normal]


Bouncy! v2 [Normal]


A Pure Platforming Challenge #1 [Normal]


A Pure Platforming Challenge #2 [Normal]


2v esreveR [Normal]


Ez v2 [Normal]


Wall-Jump Challenge! v2 [Expert]


Boser Is Hard [Super Expert]


Yet Another SMB1 Level [Normal]


Turbo Tunnel v3 [Easy/Automatic]


The Spike Run [Expert]


Epic nothing [Easy]





Level remakes:

Smb3 4-6 [Normal]


Smb3 4-5 [Normal]


Smb3 5-1 [Normal]


Smb2j D-1 [Expert]


Smb3 Bowser's Castle [Expert]


Smb3 7-8 [Expert]


Smb 3 Fast Airship [Expert]


Smb3 8-1 [Expert]





Thats all, if you liked level, please give it a star #ab{:)} .
Bouncy! - Easy, as you said. The SMB1 springboard mechanics always give me a bit of trouble, but once you get the hang of it it's pretty easy. You never really went anywhere with the springboard idea, though.

The Spike Run - Had a bit of trouble with this one. You give the player a mushroom right at the start, but the second half of the level discriminates pretty heavily against big Mario, so my strategy was to purposely get hit before taking the second star. Kind of a weird design decision if you ask me.

Wall-Jump Challenge - Certainly difficult. Precise wall jumps are challenging, and I felt this was a bit too frustrating for me.

SMB3 8-1 - I'm not familiar enough with the original to gauge the accuracy of this recreation. However, the level was nice. Challenging in a good way with the bullet bills making things a bit frantic. Giving the star is a bit odd when you have to do a koopa/bullet jump shortly afterward, but that probably wasn't your addition to the level.

Invisible Maze - No

Epic Nothing - No
Originally posted by K3fka
Bouncy! - Easy, as you said. The SMB1 springboard mechanics always give me a bit of trouble, but once you get the hang of it it's pretty easy. You never really went anywhere with the springboard idea, though.

SMB3 8-1 - I'm not familiar enough with the original to gauge the accuracy of this recreation. However, the level was nice. Challenging in a good way with the bullet bills making things a bit frantic. Giving the star is a bit odd when you have to do a koopa/bullet jump shortly afterward, but that probably wasn't your addition to the level.


Bouncy! was my first stage(and I didnt have anything unlocked at that point) so I kept it simple.

All styles uses the NSMB starman thing where you run much faster when star is active, and smb3 has shortest star duration so in original by time you reach that part star effect has already ended.
Lately I've been feeling like porting smb3 stages, if anyone wants to request specif level(other 2d marios are fine too), Im open for suggestions. Do note that theres no slopes and few stuff are missing, so they probably aren't gonna be 100% accurate to originals.
Maybe one of the levels from the world where everything is giant? We have the ability to make pretty much every available enemy giant so why not?
I suggest you should use my tip from tip and trick thread in page 2 for bowser boss battle. You have lots room to make this. But I have a better version of this by instead using bomb ombs and thwomp. U can put p-switches under the pows for players to get out. I haven't updated my tip yet because I having a hard time posting the image. I'll update it soon.

Edit: I updated the image and deleted the old post. The updated image is still on page 2 in the tip and trick thread.
Originally posted by brainzshake
I suggest you should use my tip from tip and trick thread in page 2 for bowser boss battle. You have lots room to make this. But I have a better version of this by instead using bomb ombs and thwomp. U can put p-switches under the pows for players to get out. I haven't updated my tip yet because I having a hard time posting the image. I'll update it soon.

Edit: I updated the image and deleted the old post. The updated image is still on page 2 in the tip and trick thread.

(Im assuming you are talking about the smb3 bowsers castle).

Well my method works basically the same way, plus I already hit the block limit like ten times so I went whatever I could without having to split the main path or editing the original layout of the level. I can see way to improve it a little bit, but I think its fine they way it is now.


Originally posted by K3fka
Maybe one of the levels from the world where everything is giant? We have the ability to make pretty much every available enemy giant so why not?

Hm sure, too bad theres no giant blocks though.
Just an little bump, I organized the first post, fixed some broken level codes/images and theres more new(non-port) levels too #ab{:D} .
Heres a level suggestion you can make.
Can you make a original Short Big and Small Bowser level or a Short Big and small Bowser level with puzzle? Both big and small rooms uses the sub Area (using the four doors switching between rooms) and the main area uses both Big and normal Bowsers.
Edit: I forgot, smb3 version should be the best use in my opinion.

Edit 2: Finally beat boser is hard and i like it. There should be an dec to make the player notice when to activate the beetles from the pipe. I'll rate it 9/10.
Updated first post, now including links to the mario maker bookmark site so you dont need codes anymore, plus some levels has been updated to include check-points too #ab{;)} .
Updated OP with new level#ab{:P}.
I played your new level Find the red coins!, it´s my first level with red coins and a good one too! This is a fun playground to mess around in while looking for the coins. Too frequent use of sound effects for my taste, but all in all it´s a very enjoyable level! I cleared it on my first life, but I still had to concentrate on how to tackle the different obstacles.
Some fun levels there ^_^
Thanks for the comments/feedback #ab{:)}.

Also updated OP for my newest level.
Non-Stop Climax Action:

Yes, this level is indeed hard! I managed to get one screen past the shaft with bumpers at best, but gave up since the Starman needed to last a quite a bit longer to get past the rest of the spikes. I´m not that skilled when it comes to handling the bumpers fast, so I had to count on luck...
Originally posted by Faxanadu
Non-Stop Climax Action:

Yes, this level is indeed hard! I managed to get one screen past the shaft with bumpers at best, but gave up since the Starman needed to last a quite a bit longer to get past the rest of the spikes. I´m not that skilled when it comes to handling the bumpers fast, so I had to count on luck...

trick is to use ground-pound, jump to the two ground tiles on the left side to perfectly line-up with the hole and you pass it perfectly every time.

like this:

That sounds reasonable. I'm not used to NSMB gameplay so that's why I failed. :D
Oh yeah I forgot to bump this when I updated OP, so few days ago I made new level, hopefully its not as hard as the other one#ab{x_x}.
Updated OP with new level#ab{:P}.