You know what, I was being a dipwad before. Even if I didn't like the level I still shouldn't have just dismissed it.
So, to make up for that, here's an *actual review* that isn't just "lol it sucks donkey nuts".
This level is, frankly, heavily flawed. I'm unable to complete it because of a lot of things about it make it
feel like it should be easy, but it isn't anyway.
Great. The level starts and immediately the only powerup in the level throws itself into a pit.
Please like...move it or replace it with an actual mushroom block, it just feels like a tease. "Oh hey you want a power up? SCREW YOU! Say goodbye!"
Sometimes I'm able to make this jump, sometimes I can't. I'd say remove the first bone or maybe rework this section altogether.
The muncher that these platforms are near killed me the first time I played it, I'd remove it since it doesn't serve much of a purpose anyway.
Speaking of this platform, I have only gotten past this muncher
once. Either make the jump less demanding or get rid of the muncher, it just feels like a cheap shot and is the entire reason why I can't review the rest of the level.
It's also not very cohesive. From what I can play, you've got piranha plants, diggin' Chucks, swoopers, moving rock platforms, and rotating platforms without really building on any of them. You don't introduce a single concept and base the level around it, it just feels like a select few things used once or twice.
I might be missing something from not being able to play the second half, but I don't feel like digging up some Game Genie codes just to play the rest of a level I don't particularly enjoy.
So, uh, I'm on the wall here. You can either fix those problems or just abandon it, I don't know, your choice. But sorry for being such a callous gristle-brain, hopefully some *actual constructive criticism* will make up for that, best of luck in the future.