I'd collaborate and/or ask Jack and SNN and other people who have worked on older the past two VLDC compilations about how the hack is done. There's not much you should add at all, aside from an overworld, inserting the levels, map16, and GFX, music if applicable, as well as patches regarding the overworld. You shouldn't mess with any of the levels except if it's kaizo, where you should add a goal orb. I don't understand the Green Switch Palace thing? Just have all four switch palaces? What's the problem? And about firephoenix's level: why is it in a World X? Why not just put in the worst world, with DQ on it? There really doesn't need to be a World X, really. I don't think this one should be too fancy with stuff like that. Just put in a quality overworld with quality overworld features, with the levels altogether. Then move on to VLDC2, and so on.
Tbh, starting with VLDC6 might have been the better idea, considering it's the most "vanilla" vldc yet.
Other than that I'll see if I can help out. Hopefully Koopster's overworld work can make that overworld better though; it doesn't look very good especially compared to the VLDC7's and VLDC8's.
Tbh, starting with VLDC6 might have been the better idea, considering it's the most "vanilla" vldc yet.
Other than that I'll see if I can help out. Hopefully Koopster's overworld work can make that overworld better though; it doesn't look very good especially compared to the VLDC7's and VLDC8's.