"But Giga," I can hear you saying, "mariocool just started his own Paper Mario forum game! Why should I join yours? And for that matter, why start your own in the first place?"
Well, it seems I just can't get enough of drawing shit, and I want to continue making character art. That, and I think this is a cool idea.
This is a boss rush, of sorts. In this thread, if you choose to join, you will be facing all of the bosses, and quite a few minibosses, from the Paper Mario series. This means I'm being unoriginal again, and stealing shit from existing games. However, you don't have to just join as Mario, with his hammer and jump - I've got a few classes lined up.Seven Eight Nine, to be precise.
The Choice Band is replacing the Hammerman and Jumpman badges, being a bit more restrictive. Otherwise, most of the relevant (for example, not Chill Out or Bump Attack) badges from PM64 and TTYD are present.
As for how often I plan to update, as this is gonna be super simple, it should be good for once every time I wake up. That might not be once a day - it might only be once every two days. My sleep schedule is shit.
(assuming I only get one person signing up)
Next Boss: Jr. Troopa
Well, it seems I just can't get enough of drawing shit, and I want to continue making character art. That, and I think this is a cool idea.
This is a boss rush, of sorts. In this thread, if you choose to join, you will be facing all of the bosses, and quite a few minibosses, from the Paper Mario series. This means I'm being unoriginal again, and stealing shit from existing games. However, you don't have to just join as Mario, with his hammer and jump - I've got a few classes lined up.
Code
Might put the above into a table format. Not sure. Want to use images.----------------------------------------------------------------------------------------------------------------------- Every class starts with 10 HP, 5 FP, 3 BP and 1 SP. MAG does not exist. Every battle results in a level up, where players may choose HP, FP or BP to raise by 5, 5 or 3 respectively. People do not share FP. Every ceil(3.5) levels, you can raise either your ATK or DEF. You unlock one move from a skill tree every ceil(3.5) levels. Shared Skill | Cost | Effect Defend | None | Sacrifice your turn to take half damage. Focus | None | Gain 0.25 SP. Any other action will grant you 0.1 SP. Spending SP revokes SP regeneration. Human ATK | DEF 1 | 0 Skill | Cost | Formula | Target Jump | None | 1ATK*2 | Not Ceiling, Flip, Contact Hammer | None | 2ATK | First Ground Coverage | Cost | Formula | Target Multibounce | 2 FP | 1ATK | All Not Ceiling, Flip, Contact, May choose to stop bouncing, starting from the left Quake Hammer | 2 FP | 2ATK | All Ground Void Boots | None | Passive | Ignore All, +1 Light+Elec Defense Powerups | Cost | Formula | Target Fire Flower | 2 FP | 2ATK*2 | Any, Fire Mushroom | 5 FP | +5 HP | Any Ally Mystery | 6 FP | None | Self, One use per fight, generates one random item for later use. 10% chance for a Life Shroom of varying power (Normal (5 HP), Super (10 HP), or Ultra (50 HP)) Goomba ATK | DEF 1 | 0 Skill | Cost | Formula | Target Headbonk | None | 1ATK*2 | Not Ceiling, Flip, Contact Multibounce | 2 FP | 1ATK | All Not Ceiling, Flip, Contact, May choose to stop bouncing, starting from the left Coverage | Cost | Formula | Target Tornado Jump | 2 FP | 2ATK | Any, Flip, Contact Quake Stomp | 2 FP | 2ATK | All, Not Air Void Boots | None | Passive | Ignore All, +1 Light+Elec Defense Support | Cost | Formula | Target Rally Wink | 4 FP | None | Any Ally, Not Self, gives them one extra action on the turn it's used Kritzkrieg | 4 FP | None | Any Ally, adds your Max SP to their ATK for one turn Ubercharge | 4 FP | None | Any Ally, DEF*2 for three turns, does not stack Koopa ATK | DEF 1 | 1 Skill | Cost | Formula | Target Shell Toss | None | 2ATK | First Ground Power Shell | 2 FP | 1ATK | All Ground Damage | Cost | Formula | Target Dizzy Shell | 4 FP | 2ATK | All Ground, 25% Dizzy Fire Shell | 5 FP | 3ATK | All Ground, Fire, 25% Burn Shell Slam | 6 FP | 3ATK | All Ground, Ignore DEF Defense | Cost | Formula | Target Tough Shell | None | Passive | Self, DEF*2 Taunt | 4 FP | None | Any, Target Self Shell Shield | 5 FP | None | Any Ally, DEF*2 for three turns, does not stack Bob-Omb ATK | DEF 2 | 0 Skill | Cost | Formula | Target Dash | None | 2ATK | First Ground, Contact Bomb | None | 1.5ATK | First Ground, Flip, Fire Gunpowder | Cost | Formula | Target Power Bomb | 3 FP | 1.5ATK | All Ground, Flip, Fire Mega Bomb | 6 FP | 2.5ATK | All, Fire Rapid Bomb | 9 FP | 2ATK*3 | First Ground, Fire Technique | Cost | Formula | Target Taunt | 3 FP | None | Self, 50% Taunt for 3 turns, does not stack Hold Fast | 4 FP | 2ATK | Self, Damages Contact for half the attacker's damage value Footwork | 4 FP | None | Self, 50% Dodge Chance for 3 turns, does not stack Yoshi ATK | DEF 4 | 0 Skill | Cost | Formula | Target Pound | None | 1*ATK | Not Ceiling, Flip, Contact Gulp | 4 FP | EnATK | First Two Ground, Heat Contact, Ignore DEF Status | Cost | Formula | Target Mini-Egg | 3 FP | 1*(ATK-1) | Any Random, 75% Shrink Poison-Egg | 3 FP | 1*(ATK-1) | Any Random, 75% Poison Softener-Egg | 4 FP | 1*(ATK-1) | Any Random, 75% Soft Damage | Cost | Formula | Target Stampede | 4 FP | 1*(ATK+2) | All Ground Throwing Arm | None | None | Add 75% Piercing to all attacks Multi-Egg | 6 FP | 2*(ATK-2) | Any Lakitu (Floating) ATK | DEF 1 | 1 Skill | Cost | Formula | Target Spiny Throw | None | 1ATK*2 | Any Spiny Surge | 4 FP | 1ATK | All Buffs | Cost | Formula | Target Cloud Nine | 4 FP | None | Any Ally, Not Self, 50% Dodge Chance for 3 turns, does not stack Fertilizer | 4 FP | None | Any Ally, Not Self, ATK*2 for 3 turns, does not stack Cloud Guard | 5 FP | None | Any Ally, DEF*2 for three turns, does not stack Minions | Cost | Effect Summon Buzzy | 3 FP | Create a Koopa class minion with your stats and Fire immunity. Summon Spiny | 4 FP | Create a Koopa class minion with your stats and spikes. Summon Blooper | 3 FP | Create a Human class minion with your stats which floats. Minions will never have skilltree attacks. They may be controlled either by the Lakitu or another assigned player. Siren ATK | DEF 1 | 0 Skill | Cost | Formula | Target Punch | None | 2ATK | Any, Contact, Ignore DEF, 50% Random detrimental status effect Veil | 1 FP | None | Any Ally, make Self and Ally invincible, non-consecutive Status | Cost | Formula | Target Freezing Slap | 3 FP | 1ATK | Ground, Contact, Ignore DEF, 100% Freeze for 3 turns Confusing Slap | 4 FP | 2ATK | Ground, Contact, Ignore DEF, 75% Confuse for 3 turns Softening Slap | 3 FP | 2ATK | Ground, Contact, Ignore DEF, 75% Soft for 3 turns Healing | Cost | Formula | Target Heal FP | 0.25 to (MBP/12) SP | Spent SP*12 | Any Ally, restores FP. Heal HP | 1 to (MBP/3) FP | Spent FP*3 | Any Ally, restores HP. Group Hug | 5*1 to (MBP/3) FP | (Spent FP/5)*3 | All Ally, restores HP. Duplighost ATK | DEF 1 | 0 Skill | Cost | Formula | Target Dive | None | 2ATK | Any, not Ceiling Mimic | ???? | None | Repeat one of the other actions done this turn, costs and everything. No skill trees. Choose one of the ones that already exist, and you're locked in until you get every skill from that tree. Hammer Bro ATK | DEF 1 | 1 Skill | Cost | Formula | Target Bop | None | 2ATK | First Ground Hammer Toss | 3 FP | 1ATK*5 | Any, Hammers have an accuracy rate of 80%/70%/60%/50%/40% Hammer Power | Cost | Formula | Target Chivalry | Passive | None | Deal 0.5 ATK extra damage when you attack the same enemy consecutively, stacks once per turn Ground Sweep | 4FP | 3ATK | All Ground Heavy Hammer | 7FP | 6ATK | First Ground, user cannot move next turn Bretheren | Cost | Formula | Target Fireball | 3 FP | 3ATK | Any, Fire, 50% Burn Boomerang | 2 FP | 2ATK*2 | Any Ground Pound | 3 FP | 1ATK | All Ground, 100% Dizzy for 1 turn ----------------------------------------------------------------------------------------------------------------------- Badges (duplicates have their cost multiplied by 1.3) Name | BP | Cost | Effect Charge | 1 | 2 FP | Increase the power of your next attack by 1. Stacks. Additional badges increase the cost by 1 FP and the ATK gained by 1. Super Charge | 2 | 4 FP | Increase the power of your next attack by 3. Stacks. Additional badges increase the cost by 3 FP and the ATK gained by 3. Dizzy Attack | 1 | 2 FP | Add a 100% Dizzy effect to the attack used this turn. Head Rattle | 1 | 2 FP | Add a 100% Confuse effect to the attack used this turn. Shrink Attack | 1 | 2 FP | Add a 100% Shrink effect to the attack used this turn. Sleep Attack | 1 | 2 FP | Add a 100% Sleep effect to the attack used this turn. Soft Attack | 1 | 2 FP | Add a 100% Soft effect to the attack used this turn. Ice Attack | 1 | 3 FP | Add a 100% Freeze effect to the attack used this turn. Fire Drive | 3 | 4 FP | Add a 100% Burn effect to the attack used this turn. Power Attack | 1 | 2 FP | Increase ATK by 2 for the attack used this turn. Super Attack | 2 | 4 FP | Increase ATK by 3 for the attack used this turn. Mega Attack | 3 | 6 FP | Increase ATK by 4 for the attack used this turn. Piercing Blow | 1 | 2 FP | Ignore defense for the attack used this turn. Mega Rush | 1 | None | When you have 1 HP, increase ATK by 5. Stacks. Close Call | 1 | None | When you have 5 or less HP, attacks have a 1/2 chance of hitting you. Adds 1 to the divisor for each stack. (second number) Power Rush | 1 | None | When you have 5 or less HP, increase ATK by 2. Stacks. Last Stand | 1 | None | When you have 5 or less HP, apply this formula, rounded up: FDMG = DMG / (LS+1) where DMG is the original damage of the attack, LS is the amount of Last Stand badges you have equipped, and FDMG is the damage dealt to the player. Choice Band | 2 | None | Increase your ATK by 1, but you are locked from using all skills other than your first attack. P-Down, D-Up | 2 | None | DEF +1, ATK -1. P-Up, D-Down | 2 | None | DEF -1, ATK +1. Fire Shield | 2 | None | Reduce damage from Fire attacks by 1, and ignore Fire contact damage. Ice Power | 2 | None | Increase damage done to enemies with Fire contact damage by 2, and ignore Fire contact damage. Spike Shield | 3 | None | Ignore spike contact damage. Zap Tap | 3 | None | Electrify the wearer, interrupting contact attacks with 1 DMG on the first hit. Deep Focus | 1 | None | Gain more SP when you use Focus. Stacks. Double Dip | 3 | 3 FP | Use two items in one turn. Plumbers may use Powerup skills instead of actual items. Triple Dip | 3 | 6 FP | Use three items in one turn. Plumbers may use Powerup skills instead of actual items. Feeling Fine | 4 | None | Become immune to status effects. Flower Saver | 4 | None | All FP costs are reduced by 1, unless they would go under 1. Stacks. HP Drain | 1 | None | Reduce ATK by 1, but gain 1 HP for each successful hit. Stacks. FP Drain | 1 | None | Reduce ATK by 1, but gain 1 FP for each successful hit. Stacks. Defense Plus | 5 | None | Gain 1 DEF. Stacks. HP Plus | 4 | None | Increase max HP by 5. Stacks. FP Plus | 4 | None | Increase max FP by 5. Stacks. Power Plus | 6 | None | Increase ATK by 1. Stacks. Happy Heart | 2 | None | Gain 1 HP per turn. Stacks. Happy Flower | 3 | None | Gain 1 FP per turn. Stacks. Pity Flower | 3 | None | For every third incoming successful attack, gain 1 FP. This is increased by 1 per stack. Return Postage | 7 | None | Permanently deal half the damage you take to any contact attack, rounded down. Pretty Lucky | 2 | None | Dodge 20% of incoming attacks. Does not stack with itself or Lucky Day. Lucky Day | 7 | None | Dodge 40% of incoming attacks. Does not stack with itself or Pretty Lucky. Lucky Start | 4 | None | Gain a random beneficial status effect for 3 turns at the start of each battle. Rolls between (ATK+3, ATK+2, DEF+3, Dodgy, Elec, Fast, FP Regen, HP Regen, Invincible, Payback) These masks do not overwrite your skills, nor do they change which trees you can access. Human Mask | 0 | None | Change your normal attacks and base stats to that of a Human's, until you get hit. Goomba Mask | 0 | None | Change your normal attacks and base stats to that of a Goomba's, until you get hit. Koopa Mask | 0 | None | Change your normal attacks and base stats to that of a Koopa's, until you get hit. Bob-Omb Mask | 0 | None | Change your normal attacks and base stats to that of a Bob-Omb's, until you get hit. Yoshi Mask | 0 | None | Change your normal attacks and base stats to that of a Yoshi's, until you get hit. Lakitu Mask | 0 | None | Change your normal attacks and base stats to that of a Lakitu's, until you get hit. Siren Mask | 0 | None | Change your normal attacks and base stats to that of a Siren's, until you get hit. Duplighost Mask| 0 | None | Change your normal attacks and base stats to that of a Duplighost's, until you get hit. Hammer Bro Mask| 0 | None | Change your normal attacks and base stats to that of a Hammer Bro's, until you get hit. ----------------------------------------------------------------------------------------------------------------------- Items see http://shrines.rpgclassics.com/gc/pm2/items.shtml and http://shrines.rpgclassics.com/n64/papermario/items.shtml ----------------------------------------------------------------------------------------------------------------------- Star Power (gain one every second battle, and 1 SP with story events) Skill | Cost | Formula | Target Refresh | 1 SP | +5 HP, +5 FP | Self. Earth Tremor | 1 SP | 6 DMG | All, Ignore DEF, Ignore Dodge Lullabye | 1 SP | Sleep | All Clock Out | 1 SP | Stop | All Star Storm | 2 SP | 10 DMG | All, Ignore DEF, Ignore Dodge Power Lift | 2 SP | +? ATK, +? DEF | Self. Art Attack | 3 SP | 3*5 DMG | Any enemy, Ignore DEF, Ignore Dodge, each hit can be targetted individually. Sweet Treat | 3 SP | +7 HP, +8 FP | HP All Ally, FP Self Chill Out | 2 SP | -3 ATK | All Supernova | 4 SP | 20 DMG | All, Ignore DEF, Ignore Dodge -----------------------------------------------------------------------------------------------------------------------
The Choice Band is replacing the Hammerman and Jumpman badges, being a bit more restrictive. Otherwise, most of the relevant (for example, not Chill Out or Bump Attack) badges from PM64 and TTYD are present.
As for how often I plan to update, as this is gonna be super simple, it should be good for once every time I wake up. That might not be once a day - it might only be once every two days. My sleep schedule is shit.
Next Boss: Jr. Troopa
This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.