Thank you nick and Gbreeze for your feedback. Well... You mentioned some interesting points Gbreeze, so I would like to refer on them:
QuoteThe secret exit.. was annoying to get. I realized pretty quickly that you had to guide the star through the level, but doing so was annoying. Mostly it's because the star despawns.
The star despawns? I tested the level very often but the star
never despawnded. That´s sounds strange to me, and I have no idea how I could prevent that.
QuoteActually though, I figured out that you can break the level by grabbing the star right about here and running through it as fast as you can. As long as you have a mushroom...
I know that this is possible. If the player is able to figure out that being fast there and sacrificeing a powerup is enough to reach the secret-exit-cave he is allowed to skip that last star guidance part.
QuoteAlso, giving the player only two throw blocks here is kinda unforgiving.
Changed that issue (I hope 4 blocks are enough):
QuoteThis gimmick (punishing tendencies) reminds me of something I would put in one of my kaizo hacks. Not really recommended for this contest.
Well. Now it´s punishing, but not that hard as before. You just have to watch out, not getting hit by the bullet bill (Ground is higher and the bullet bill isn´t necessary to jump out of the pit).
QuoteSame goes for these two ambushing sprites. The rock and the chuck both came out of nowhere and killed me. It was pretty annoying to be honest.
Changed the rock´s position and the Chuck. Both should be a bit fairer now:
QuoteWhy do the reset doors in the next puzzle area keep resetting me here? I have to go back up to the puzzle, and I would rather just spawn right back where the puzzles start.
Don´t be lazy walking up those 2 screens. Do about 4 jumps and you´re in the puzzle again. There are two reasons, why you respawn down there:
1st: The reset-door forces you to be small. Here you can get a powerup again:
2nd: If you "play attentive" you may recognize that on the left there´s a little hint on what you should do at the puzzle. Of course useing the throw-block instead of the rock works to, but useing the rock is "more relaxing".
QuoteGet rid of the munchers here, that jump is too tight for a non-kaizo level.
Removed the munchers. You´re right. They´re just unnecessary.
QuoteThis area doesn't give you much time to get through everything. I always get hit at the last rock, which actually catches you by surprise too. Of course if you get past that, you get ambushed by the chuck I mentioned earlier.
There´s some sort of "Exclamation mark" in the ground which warns you, that you should jump carefully. But you´re right. Even in my tests the timing there was quite close, so due to your advice I removed the last rock:
QuoteI didn't get all the dragon coins, since some of them were confusing.
1st dragon coin: If you collect that dragon coin the blue Koopa doesn´t activate the first star block. But that´s indifferent. This star is for the secret exit and yoshi coins are on the way to the normal one.
2nd dragon coin: The rock is in your way? Just slide and you can reach the coin (but jump carefully)
3rd dragon coins: Usually there´s a "Chargin´ Chuck". If you don´t kill him, you can use him to reach that third coin.
4th dragon coin: Just don´t use your powerup while solveing the previous puzzle and one spinjump on this turn block reveals the forth coin.
5th dragon coin: 2 possible ways:
- 1st: There´s the hint you can use a throw block to open the turn block. Even if you have to reset the room after doing this, this is a possible methos to reach the dragon coin.
- 2nd: When the blue Koopa kicks the red shell, stop it. Carry it up to the dragon coin. the shell opens the turn blocks. After that you can activate the star block yourself and finish the level...
QuoteThe brown dirt is too dark, and the dots in it are too bright. Also, there's two palettes that correspond to the green on the foreground, and I'm pretty sure you made them the same. Always make the first one darker and the next one lighter. Also, maybe try to desaturate everything, cause it's pretty bright, but in a bad way. Aesthetics in the cave are much better.
Well. The grass used 2 different green colors (but i admit, just slightly different). I changed the "bright" dots a bit. desaturated them and made them darker. But I can´t image, that this level is too bright for you. The highest saturation value (on the foreground) is "109". I think desaturation would just make the level look like some grey cement mountain. If you´re talking about the background, you may be right, but aesthetics always depend on the person judging them, so i didn´t desaturate, cause my other tester
said, the palettes are nice.
QuoteOh yeah, and I haven't completed the secret exit yet, but I might later. Anyways, besides all that, I enjoyed the puzzles and I thought they were creative
Well. Maybe you´d like to give a short feedback about the secret exit, too (except that it´s annoying to reach it due to a surprisingly despawning star). I´d highly appreciate it. And thank you very much for you detailed feedback. Have a nice day