Originally posted by DaSpongeBobManBut when I hit a coin block, shoot fireballs, jump while collecting coins, etc., the jump sound gets muted. How to fix that?
The fix is a bit complicated since it requires some edits at the music engine. In fact, the muting didn't even appeared in the original SMW but since Kipernal (the creator of AMK) thought that having 2 SFX channels (the SNES music is similar to MIDI music and SFX haven't got own channel which means they have to borrow one) is less limited (because the SFX borrows music channels some parts of the music got cutted of) then 3 SFX channels (the only sounds which used a third channel are grinders and the jump SFX).
Originally posted by DaSpongeBobManAlso can someone please make a patch that re-enables the custom SFX echo of the custom music as well as the vanilla one?
Didn't you read Blind Devil's post? If you
have read it but still don't understand it, use this code and put it into level ASM: