(27/02/2016)NOTE: The project is going under hiatus for a long time. Real life syndrome.
Hello, SMWC people. I am Low Highscore, or just benjausen. I am an amateur game creator and this is my first project. It's very ambicious for my current level, but I hope to finish it as a high quality product. It's a Super Mario Universe fangame, and it's powered by Hello Engine v6.1.3. I'm making this because I always wanted to try my hands at fangaming, but without having to worry about ASM code, free space, patch compatibility, ZSNES/accurate emulation support, sprite memory and much more technical boring mumbo-jumbo. My ASM knowledge is very limited, but my GML is far better (still not even medium).
I am going to reveal some details and the main plot (there might be a backstory, like in TSRPR)
Plot:
Oh, and why the game name?
Features (as of 24/01/2016):
-Four different title screens
-16:9 Widescreen
-Different scaling+filtering options: Normal, HQ2X, 2xBR, HQ4X and 4xSmooth
-Improved dialog boxes
-Shader effects
-SPC Music Support, this means custom music from and for SMW hacks* (under testing)
-Dual platform (Windows/Linux)* I'm going to use DLLs.
-Nifty submaps
-Cutscenes*
-A tutorial level
-Different bosses full of action...
-An alternate timeline (details are secret)
Screenies**:
*May or may not be implemented.
**The content in the screenshots is heavily subject to change, and there are no map photos yet because I still need to build the submaps. I pray to God that I can finish this project and keep my motivation.
Engine: Powered by Hello Engine 6.1.3
Tools: Game Maker Studio, Paint .NET, TexturePacker, more
One world demo coming not so soon!
EDIT: Corrected most grammar
I support:
There is a story behind every pair of eyes.
Hello, SMWC people. I am Low Highscore, or just benjausen. I am an amateur game creator and this is my first project. It's very ambicious for my current level, but I hope to finish it as a high quality product. It's a Super Mario Universe fangame, and it's powered by Hello Engine v6.1.3. I'm making this because I always wanted to try my hands at fangaming, but without having to worry about ASM code, free space, patch compatibility, ZSNES/accurate emulation support, sprite memory and much more technical boring mumbo-jumbo. My ASM knowledge is very limited, but my GML is far better (still not even medium).
I am going to reveal some details and the main plot (there might be a backstory, like in TSRPR)
Plot:
It's the future in an alternate Mushroom Kingdom ruled by Queen Peach, along with our hero, now known as King Mario. In the last Koopa invasion, Bowser has been killed by Mario and his kingdom defeated, destroyed and terraformed, so in that place now remains a tropical valley that reminds to the Dinosaur Age, where the Yoshis live now because their island was destroyed by an intercontinental missile, co-habiting peacefully with tame Koopas. But his son Bowser Jr, a.k.a. King Bowser II is still alive, now grown-up as the king of the new Koopa Kingdom, that signed an armistice with the Mushroom Kingdom. His political behavior became every day more hostile, and spies from the Pipe Kingdom revealed that Bowser Jr. is planning a new invasion that is disguised as a plan that incriminates the Mushroom Kingdom for international crimes, turning the world against it. And that his factories in the extremely contaminated Koopa Wasteland are working at full power, and that this new planned invasion is part of an even bigger plan to take down and rule over the different kingdoms of the world... The rumours became true and the Mushroom Kingdom was being attacked by the Koopa Wasteland Kingdom for no reason. King Mario wanted to take care of the situation by himself, risking his own life to save the world.
Oh, and why the game name?
IT'S A SECRET, but you probably already guessed it. Just keep your little mouth closed, or there's no cake for you .
Features (as of 24/01/2016):
-Four different title screens
-16:9 Widescreen
-Different scaling+filtering options: Normal, HQ2X, 2xBR, HQ4X and 4xSmooth
-Improved dialog boxes
-Shader effects
-SPC Music Support, this means custom music from and for SMW hacks* (under testing)
-Nifty submaps
-Cutscenes*
-A tutorial level
-Different bosses full of action...
-An alternate timeline (details are secret)
Screenies**:
*May or may not be implemented.
**The content in the screenshots is heavily subject to change, and there are no map photos yet because I still need to build the submaps. I pray to God that I can finish this project and keep my motivation.
Engine: Powered by Hello Engine 6.1.3
Tools: Game Maker Studio, Paint .NET, TexturePacker, more
One world demo coming not so soon!
EDIT: Corrected most grammar
I support:
There is a story behind every pair of eyes.