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Sprite/Block/ASM Request Thread

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Originally posted by Dispari Scuro
Originally posted by pitfallingpat
i have an odd request i would like blocks or sprites
that look like marios from past games

these are the ones i would like:

super mario bros (16 bit or 8 bit mario)
super mario bros 2 (the game with sub con and wart not bowser)
baby mario and yoshi (yoshi's island)
super mario bros 3 mario
(like the one from super mario bros deluxe hack)
the mario from mario vs donkey knog the arcade game


but i dont want them as the playable mario i want
them still for the opening level and if posible
have them killable spirtes for bosses

Uh, can't you use just about any other existing sprite or block and just insert the graphics yourself? All you want them to do is sit there right?


all i want is them is exgraphixs i can do the rest



Originally posted by pitfallingpat

all i want is them is exgraphixs i can do the rest


Then you should post in in the ExGFX request thread.



 
Originally posted by WhiteYoshiEgg
Originally posted by pitfallingpat

all i want is them is exgraphixs i can do the rest


Then you should post in in the ExGFX request thread.


first i wanted them as sprites then i changed my mind...
well ok ill put my request there


I would like to request the rocket from smas smb2 as an exit enabled object that goes upward. Here is how I want it to be. Mario gets in front of it, press the up button, Mario disappears, and the rocket takes off. Is that possible?
Who knows what post number this is?

Originally posted by kokojo
I would like a Stationary sprite being 16x32 (2 block height) and that have mario pallete :P



Originally posted by Bio
can you just make it on layer 1, since it's stationnary, there no need for it to be a sprite


I would really need a sprite, since i want to modify it a bit, and also because of some graphics problem.
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I need sqwuaks the parrot from dkc 2.I could give you the graphics (ripped from mario fantasy or brutal mario).I it mustnt be able to shoot something.But i need the asm and the cfg file because i dont know how to code the sprites.
Request:

I was planning to redo the tilemap for the layer 3 text shown in the title screen to expand the letters to 16x8 instead of 8x8. If anyone could figure out how, I'd highly appreciate it. Otherwise, I would need to use 8x8 text. :(
i have two request:

i would to have Tatanga. this sprites has a circular motion but it is in the same height of mario, killed by 30 hits point(but we can change the value)
the Tatanga shouldn't be complicated for you, but maybe the sprite that it shoot yes. a cannonball that is divided into 3 kind of bullet bill:
up=diag bill up left
down=diag bill down left
between the other 2 bullet=1-way bullet bill left.
if the cannonball is complicated, i ask only a sprite-gen hat we can change in the sprites number required, normal and custom(for tatanga).

i don't want that the post go to the trash
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Originally posted by Dinomar
the Tatanga shouldn't be complicated for you

You'd probably be surprised...

I was wondering if you could make the long jump(From SM64).
Originally posted by Doomdragon
Originally posted by Dinomar
the Tatanga shouldn't be complicated for you

You'd probably be surprised...


is anyway complicated,
sorry to all :S I did not want to have too much confidence :S
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Could someone modify the Configurable Teleport Block for me so instead of sending you to the specified Level's Level Entrance, it uses a Secondary Entrance instead? I'd make it myself, but I don't know how to specify a secondary entrance in ASM. :/ Thanks in advance! Oh, and could someone please notify my by PM when/if this request is done? Thanks. XD (I have a habit of forgetting to check certain topics, so I'd like to be reminded.)
<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money
Originally posted by Lucario
Could someone modify the Configurable Teleport Block for me so instead of sending you to the specified Level's Level Entrance, it uses a Secondary Entrance instead? I'd make it myself, but I don't know how to specify a secondary entrance in ASM. :/ Thanks in advance! Oh, and could someone please notify my by PM when/if this request is done? Thanks. XD (I have a habit of forgetting to check certain topics, so I'd like to be reminded.)

I could try for you, Lucario. I think I have an idea of how to do it.

What level number are you sending Mario to?

@Lucario: I'm not completely sure, but this should work.
Open the file telecfg.bin. At the bottom, where it says "PROPERTIES = $00", change the $00 to $02 (If you want the destination level to be a water level, change it to $0A instead). Now specify the secondary exit number one row above it (it has to be 4 digits long, I think). Save it, turn it into a .bin file, insert it and stuff.


 
Originally posted by WhiteYoshiEgg
@Lucario: I'm not completely sure, but this should work.
Open the file telecfg.bin. At the bottom, where it says "PROPERTIES = $00", change the $00 to $02 (If you want the destination level to be a water level, change it to $0A instead). Now specify the secondary exit number one row above it (it has to be 4 digits long, I think). Save it, turn it into a .bin file, insert it and stuff.

OH LOL. I somehow missed that. XD Thanks!
<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money
Originally posted by Lucario
OH LOL. I somehow missed that. XD Thanks!


No problem. I was just about to send you a PM, and I only tested if the link in the PM worked right when I saw your reply. XD


 
Originally posted by Dinomar
i don't want that the post go to the trash

I should make a rule against that or something.
Requestion a block that turns invisibile once Mario touches it. Like in Yoshi's Island when you moved into those hills you could see it and when you were outside you weren't able to see anything inside.

The RAM address to check if Mario is touching the block would do it as well. :P
Originally posted by Ice Man
Requestion a block that turns invisibile once Mario touches it. Like in Yoshi's Island when you moved into those hills you could see it and when you were outside you weren't able to see anything inside.

The RAM address to check if Mario is touching the block would do it as well. :P

Those are already submitted as "Hidden Tunnel Blocks" Granted they use the on/off value, but still.
Just a quicky here before I leave for work:


How would I go about changing Yoshi swalling enemies, to instead him killing them, with his tongue ofcorse, for example, when his tongue comes out and hits the enemy, it kills him, preferably having the same effect as when mario spin jumps an enemy.

I thought this goes in here, cos I have absolutly no ASM knowledge, and I request this, so I guess its an ASM request.
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