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Mario: The Gameshark

Okay, so I've done some 'playtesting' on this and I found that the going inside the castle mutes the entire game and going into the Bob-Ombs Battlefield painting, no stars show up and freezes the game.

Hopefully that will be fixed.
Huh, doesn't happen on my original ROM. I'll see what went wrong.
OH YES.
This looks good and all but I've been having similar difficulties with the hack. For some reason patching the rom took forever(idk why) and loading it in Project 64 1.6 yields no sound and the game white screens after pressing start at the Mario head.
I'll try to make a *.bps patch instead of a *.ppf. Maybe it's just PPF-Studio's fault and the *.ppf technology is too old to handle it.

EDIT: I used Project64 2.2 if that helps.
OH YES.
I tried 2.2 and 1.7, but both gave the same result. I tried extending and patching the rom again, but nothing changed.

And yes, I think you should create a bps patch. After all, aren't ppf patches supposed to be for playstation games?
Yeah, but they can also be used for the Microsoft Xbox, Nintendo 64, and SNES. It's been the de facto standard for SM64 patches since VL-Tone discovered it worked for Nintendo 64 games in 2009.
OH YES.
Originally posted by JakoNintenCraft
Yeah, but they can also be used for the Microsoft Xbox, Nintendo 64, and SNES. It's been the de facto standard for SM64 patches since VL-Tone discovered it worked for Nintendo 64 games in 2009.

And now .BPS is becoming a new default. It's a lot more reliable and user-friendly to work with it. Creating and applying the patch-wise.