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SMW Bowser's return TEST LEVEL! (REUPLOAD) by Barrelroller64

File Name: SMW Bowser's return TEST LEVEL! (REUPLOAD)
Submitted: 2015-11-17T22:37:45+01:00 by Barrelroller64
Authors: Barrelroller64
Demo: Yes
Featured: No
Length: 1 exit(s)
Difficulty: Easy
Description: I HOPE this Ips works!



Please still read the readme!



and also I edited it a bit...
Removal Reasons:

1. The hack is too short. One small level isn't really a lot of content, try to at least have a world (4+ levels) next time.

2. Level design needs a lot of work. The one level shown can be cleared by just standing still on the moving platform and waiting until it reaches the goal, which is, to be honest, pretty boring. There's a different path that has a few obstacles (which I discovered by doing a blind jump - the first indication of its existence is rather far away from the start), but it's still very empty and needs more action. Some sprites would really help make it more fun/challenging.

3. I'd also like to note the cutoff (objects not use the appropriate ending tile, which usually looks bad) and the overall glitchiness on the status bar/level end message. These should be fixed on the next update as well.

Here's a small example of cutoff, as well as a fixed version. I don't know how experienced you are at SMW Hacking, but if you don't know what cutoff is/how to fix it and this doesn't help, feel free to ask on the forums - it'll certainly work a lot better, as you'll actually be able to reply.



Additional suggestions:

-Really liked CrestedPeak9's suggestion, so quoting his comment:

Quote
Perhaps you should take a look at Mario World's existing levels. Take note of how they are designed. Play through them and try to figure out what exactly is fun about them. It might take days, months to realize, but until you gain a basic understanding of level design, this is insufficient.