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[DONE!] The Final Level: The Great Frozen Castle

That's a good boss theme but I don't really see it working in a level.

allow shy guy emojis in post footers you cowards!
I inserted the sublevel. I found no issues.

The music sounds cool, too - I think it suits the level fine.
Updated Room 3 (74).

No IPS because nothing major was changed - literally, I moved the blocks as you described. Nothing more, nothing less.

The music in the level is still set to slot 50 - this will need to be changed to whatever we end up using for the level. If unchanged, it'll just end up using the same music from 4-1, as I claimed slot 50 and then used it for 4-1 instead of Room 3.
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Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

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Quest on Full Moon Island 2

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Hall just opened.
As for the music I'm in favour of the Raiden II one.
The OP says that the second room is open; so I'd like to claim it.
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Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

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For boss music, I'm in favor of using the ultimate koopa music
http://www.smwcentral.net/?p=section&a=details&id=10371

But that might not fit too well, considering we have more than one boss fight, (I think?)
Originally posted by Erik557
-Room 2 (AlwaysANoob)
No progress yet


Is that sublevel 72?
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Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

Go watch GamingWithDrew at http://www.twitch.tv/gamingwithdrew

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Yoshiatom's Post

Layout by Koopster!

<DeputyBS> I knew it
<DeputyBS> alcarobot is taking over the world through his truck dealership franchise
Yoshiatom's Post
Oh noes double post
Had a go at making the castle exterior.
I've also asked to do the castle hall, tell me what you guys think. (Since I don't tend get much in the way of feedback...)

Layout by Koopster!

<DeputyBS> I knew it
<DeputyBS> alcarobot is taking over the world through his truck dealership franchise


Just to prove that I am making progress; those enemies are called "Boom Guys", and they're from Mario + Luigi: Partners in Time (a great game), on the DS. The red ones take 3 hits to destroy their cannon, and they fire less often than the blue ones, that take 5 hits to destroy their cannon. When their cannon is destroyed, they'll run around really fast (with the blue ones being REALLY fast).

Also, hooray for Imgur when Lightshot starts being a dork.
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Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

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I'll need more progress in that sublevel, noob.
Something came up with my family, and I've been stuck in a hospital for the last week, so I've been unable to work much on the sublevel. I have got some progress; but little.

I apologise for the delay; I'll be sure to continue work on the level ASAP.
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Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

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Woo.

Edit: Sprite tile errors BE GONE!

All information (including sprite slots) is inside Information.txt.
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Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

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The main problem with the level is the insane amount of sprite tile issues, which made the level not enjoyable because of some unfair deaths

Apart from that:

THIS GUY IS WAY TOO FAST
JEEZ


Either raise the time limit or remove this waiting thing, I couldn't make it with the Yoshi Coin to the end (which is needed)

fake edit: aaa sprite tiles fixed
Originally posted by Erik557
The main problem with the level is the insane amount of sprite tile issues, which made the level not enjoyable because of some unfair deaths


Yeah, I left sprite buoyancy on. Whoops.

Originally posted by Erik557
Apart from that:

THIS GUY IS WAY TOO FAST
JEEZ


Replaced with a slower one.

Originally posted by Erik557

Either raise the time limit or remove this waiting thing, I couldn't make it with the Yoshi Coin to the end (which is needed)


Raised to 300.

The file has been updated here:

Originally posted by AlwaysANoob


Also I've chosen a better sprite memory setting.
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Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

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I think it's all fine now.
Yeah, the level is nearly complete.
Who is your favourite player?

"Cristo Ronaldo, Suey!" - iShowSpeed
As a matter of fact, it is complete; except for a boss, but that doesn't exclusively come under level design.

Thanks for stating the obvious - where would we be without you?
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Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

Go watch GamingWithDrew at http://www.twitch.tv/gamingwithdrew

My Backloggery