Hey guys.
I'm definitely bad with patches.
Once I've learned how to correctly set freespace, I've decided to insert this Piranha Plant Fix patch into a freespace spot found out by slogger...
But it does NOT work as expected. For some reason, Piranha Plant stem GFX is remapped to SP4 and it is very annoying.
Here are 2 screens tested with different GFX in SP4 (GFX09 and GFX08).
Also, I've not touched anything in the .asm file apart from the !freespace spot at the beginning. I noticed in the .asm file I had the possibility of remapping Piranha Plant stem GFX to SP2, but not SP4... Moreover, (if I read right) this possibility is disabled until one follows the instructions to enable it.
Edit2 : I encounter another problem when applying the Nintendo presents logo expansion patch.
Nothing I can find out by myself, but LM2.40 error scan detected something wrong in the ROM after applying the patch and warned me! I thought this would have something to do with the fact I changed the played SFX, since this SFX was not loaded at intro screen. But in fact, even with standard SFX it's all screwed up. WTF. It's starting to piss me off.
Edit3 : OK. I have to tell -also- that I applied my first patch monthes ago and it was the old xkas classic fireball patch. It is located over the fireball enemy killing routine so I don't think there's a problem. But since this patch was updated in Asar version by Alcaro I should just... Try to make a new ROM and re-apply all...
Edit4 : OK. Now patching like I've always should had. But first problem; the No more tile sprite limits patch warms me that I require freespace; but when opening the .asm file, there's no !freespace command. I think it is all right because Asar last version has a freespace finder, so here I go. Do I do right???
That was a long one, thanks for reading me, I'll try to do things by myself while waiting for your opinions.
I'm definitely bad with patches.
Once I've learned how to correctly set freespace, I've decided to insert this Piranha Plant Fix patch into a freespace spot found out by slogger...
But it does NOT work as expected. For some reason, Piranha Plant stem GFX is remapped to SP4 and it is very annoying.
Here are 2 screens tested with different GFX in SP4 (GFX09 and GFX08).
Also, I've not touched anything in the .asm file apart from the !freespace spot at the beginning. I noticed in the .asm file I had the possibility of remapping Piranha Plant stem GFX to SP2, but not SP4... Moreover, (if I read right) this possibility is disabled until one follows the instructions to enable it.
Edit2 : I encounter another problem when applying the Nintendo presents logo expansion patch.
Nothing I can find out by myself, but LM2.40 error scan detected something wrong in the ROM after applying the patch and warned me! I thought this would have something to do with the fact I changed the played SFX, since this SFX was not loaded at intro screen. But in fact, even with standard SFX it's all screwed up. WTF. It's starting to piss me off.
Edit3 : OK. I have to tell -also- that I applied my first patch monthes ago and it was the old xkas classic fireball patch. It is located over the fireball enemy killing routine so I don't think there's a problem. But since this patch was updated in Asar version by Alcaro I should just... Try to make a new ROM and re-apply all...
Edit4 : OK. Now patching like I've always should had. But first problem; the No more tile sprite limits patch warms me that I require freespace; but when opening the .asm file, there's no !freespace command. I think it is all right because Asar last version has a freespace finder, so here I go. Do I do right???
That was a long one, thanks for reading me, I'll try to do things by myself while waiting for your opinions.