Thanks Mister Siddiqui.
Here are some other pics (taken in-game) of my OW. I added some decoration inspired by SMB3 and also by secret of Mana (e.g. the flowers). We can't see it here but all items from SMB3 are animated. Do you liek it?
Some explanations of these pics.
The areas are sorted from soonest levels to latest levels. You can see there's roughly one ordeal level by area. We'll discuss them later if you please.
So, as you can see, we have a beach, a hill/grasslands area, a golden-styled area (because gold is beautiful!), a little ice cap, and finally a gloomy forest. Note that the ice cap is accessible from another part of the beach and not from the golden area.
Also, there is a buffer grasslands level before entering the forest, and the cross-shaped island I showed before contains four fast warps to each important area : beach, forest, ice cap, golden area. As I said before, all pathes are revealed and levels are accessible in any order.
One may think that pathes are somehow bland... But... Seriously I cannot do what I want with the few actually available pathes so I made the choice to keep it simple before going nuts.
Also I have a question for y'all.
Main OW have both grasslands/hill and beach area in it and I would like some advice about a convenient music for this type of area. Would I have the beach alone, I could put exotic-themed music. But in this configuration, not sure it fits.
Here are some other pics (taken in-game) of my OW. I added some decoration inspired by SMB3 and also by secret of Mana (e.g. the flowers). We can't see it here but all items from SMB3 are animated. Do you liek it?
Some explanations of these pics.
The areas are sorted from soonest levels to latest levels. You can see there's roughly one ordeal level by area. We'll discuss them later if you please.
So, as you can see, we have a beach, a hill/grasslands area, a golden-styled area (because gold is beautiful!), a little ice cap, and finally a gloomy forest. Note that the ice cap is accessible from another part of the beach and not from the golden area.
Also, there is a buffer grasslands level before entering the forest, and the cross-shaped island I showed before contains four fast warps to each important area : beach, forest, ice cap, golden area. As I said before, all pathes are revealed and levels are accessible in any order.
One may think that pathes are somehow bland... But... Seriously I cannot do what I want with the few actually available pathes so I made the choice to keep it simple before going nuts.
Also I have a question for y'all.
Main OW have both grasslands/hill and beach area in it and I would like some advice about a convenient music for this type of area. Would I have the beach alone, I could put exotic-themed music. But in this configuration, not sure it fits.