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Yo.
I've working on my level for the desert world. Right now, I'm about halfway done.
The stage intentionally starts off in a rather generic and aimless way. What I'm trying to do here is give the player a false first impression.
Bait and switch.
This is where the level really begins. Visuals here are quite experimental, though I do like how it turned out. The stalactites that change colors are actually synched to the music (for about ten seconds or so, then it desychs :V)
The level is sort of puzzly, meaning reset pipes are present throughout the stage. The primary level design elements here are baby yoshies and line-guided platforms.
(please ignore the modern munchers, I just happened to have those installed on the rom I'm using)
E: ALSO ROPE CUTOFFS WILL BE FIXED DONT YOU WORRY
Yo.
I've working on my level for the desert world. Right now, I'm about halfway done.
The stage intentionally starts off in a rather generic and aimless way. What I'm trying to do here is give the player a false first impression.
Bait and switch.
This is where the level really begins. Visuals here are quite experimental, though I do like how it turned out. The stalactites that change colors are actually synched to the music (for about ten seconds or so, then it desychs :V)
The level is sort of puzzly, meaning reset pipes are present throughout the stage. The primary level design elements here are baby yoshies and line-guided platforms.
(please ignore the modern munchers, I just happened to have those installed on the rom I'm using)
E: ALSO ROPE CUTOFFS WILL BE FIXED DONT YOU WORRY