Well, it's been 2 months since I last updated here, and the Hack has also been updated as well.
Get it here.
For the changelog, Pyromatic Blazeatory has been updated to fix the pipe and cutoff issues, and some new levels have been added, although most of them are quite unfinished. Here are some of them:
"Time's Up", a level themed after Time Man's stage from "Mega Man: Powered Up".
"Poisonous Place", a flooded factory level. (And yes, I'm aware that it's blatantly unfinished.)
"The Terrible Tower", a tower themed level.
"The Revived Airship", a level themed after the Sunken Ghost Ship from the original SMW after it's been repaired. It'll have some original bits as well in the second half.
"The Mario's House", basically the house that the Mario's live in. (Tiles made by damarioman, I only put them into the hack.)
"Credits Castle", although again, it's extremely unfinished, as the credits are barely in it.
And that's that, I think.
Originally posted by Centipede
Thanks for checking out my hack! And yeah, I know about the note block, again, I'll see what I can do since I haven't finalized their pallet yet.
As I couldn't find find some proper tiles to connect the treetops, they're going to look like that for a while. The black blocks are where the block train moves or stops.
Personally, I do prefer the invisible coin blocks, but I'll see what other people think about it.
Some Red steam comes out some of the deep red pipes, notifying that they hurt you. I'll add a message box about it later, but as hitting one removes Layer 3, it'll be a challenge, and I fixed the pipes and cutoff.
I have a DeviantArt, if you do want to see my art on there. I don't really visit it much now, though.