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Layer 3 water high/low tides in a cave

O hey.

I need a bit of help, actually I'm being stuck while designing a level. I have no good ideas.

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I had one single level called "Underwater cave", as name implies it is a deep-deep cave found after diving a lot.

Before, it had 2 water tiles on layer 1 at the entrance and at the exit and it was good. But now I begin to understand Layer 3 better and I would like to change the level so it uses low/high tiles of water, as it is in original level 127 (Mondo).

I have issues with my used sprites.
I have : Buzzy Beetles, Spike tops, Swooper Bats, Sideways Pirahana Plants, (recently added) basic Fishes, (recently added) Brown Platforms, (recently added) Blooper. Fishes, Blooper and Platforms fit well.

I feel that the usual underground sprites do not fit well with this atmosphere I now want to give. I feel that I have to redesign the entire level since, before, it was basically some upbeat thingy where you jump on enemies and dodge Pirhana Plants.

Any ideas would be welcome. But I will also continue research on my own.

Thanks in adavance.

PS : Here is a random screeny taken in-game while testing. How do you find it?
It's really up to you, but maybe these could be two different levels or half-and-half of one level. Experiment with it.
Thank you Technius.

I figured a way out with Swooper bats/Bloopers/Urchins/Fishes and the difficulty is medium. It should do good.