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Mario & Luigi Partners in Time 64 - WIP

This is a very work in progress.

Additions
Mario looks more like his RPG game counterpart.
Mario is forced to walk.
HUD has changed.
I am currently modeling all the levels and importing them.
New jumping animation.

Pictures:






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Originally posted by supermariosan100
Mario is forced to walk.


So Mario can never stop walking? Why would you be forced to move always in any game?

The screenshots look alright, and they look faithful to it's original counter part from Partners in Time (It was that Yoshi place, right?).
I didn't mean it as in that, i meant it when instead of running he walks.

And yes, it's the yoshi place.
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About time the thread pops out here :D.
Originally posted by SmithJrBlaquaLuigi
Got my OP back, so my apologence to Lightvayne for calling each other words. So there's no need to worry now.

Irrelevant posts like this is an explanation of how you lost this "OP", welcome back missed you, love you.
Now contributing to the topic, it's a neat idea, but seems to be pulled off rather poorly, I'd advice to take some time to clean up and make the models better, i.e fixing gigantic textures and seams/cutoff, IMO, it would be way better as regular mario64 with MLPIT stages changed to fit with platforming mario64 has,
The textures don't really fit in being 16 bit, take a look at this.
Ah!, thanks for the idea mr.greenthunder!
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Looks good!


How many courses and stars will this have?
Congratulations! You have just met BroDute's number 1 fangirl.


Originally posted by Amazee-Dayzee
How many courses and stars will this have?


I am not sure yet.
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