Hello it'sa mi again...
Well I encountered some coin hunt issues in my previous projects, and I had to exaggerate things up to avoid misfuctions in the level design I wanted to make.
For instance, since the old BTSD 30-coin block would allow passing with coins collected in another level, I had to add a sprite that zeroes the coins at level entrance.
Now I want to find another solution because I want to add a 3-digit counter for my coins...
Also I prefer using BTSD over GPS since there are some .bin BTSD blocks tht have not been edited in .asm yet.
So my question is : is there a known functional 30-coin block that does this :
- Works on BTSD (Koopster's Coin Hunt Pack rendered invisible coins, which is odd)
- Counts only coins collected in a given level
- Does not reset the counter at level entrance
- Allows coin hunt in sublevels also
Another related issue I had is about the reset doors in coin hunt levels. I never know which coins respawn afer the new entrance and which coins does not. I can remember that in my last testing free coins don't respawn, but question block or turn block coins respawn.
Coin respawning is a problem since I design my coin hunting levels with the exact amount of coins to collect, no less, no more... And if the player collects respawned coins, he has twice the same.
Thanks in advance...
PS : I don't know if i'm in the correct section of the forum. ASM help section seemed too technical for my question, which is more level design-oriented.
Well I encountered some coin hunt issues in my previous projects, and I had to exaggerate things up to avoid misfuctions in the level design I wanted to make.
For instance, since the old BTSD 30-coin block would allow passing with coins collected in another level, I had to add a sprite that zeroes the coins at level entrance.
Now I want to find another solution because I want to add a 3-digit counter for my coins...
Also I prefer using BTSD over GPS since there are some .bin BTSD blocks tht have not been edited in .asm yet.
So my question is : is there a known functional 30-coin block that does this :
- Works on BTSD (Koopster's Coin Hunt Pack rendered invisible coins, which is odd)
- Counts only coins collected in a given level
- Does not reset the counter at level entrance
- Allows coin hunt in sublevels also
Another related issue I had is about the reset doors in coin hunt levels. I never know which coins respawn afer the new entrance and which coins does not. I can remember that in my last testing free coins don't respawn, but question block or turn block coins respawn.
Coin respawning is a problem since I design my coin hunting levels with the exact amount of coins to collect, no less, no more... And if the player collects respawned coins, he has twice the same.
Thanks in advance...
PS : I don't know if i'm in the correct section of the forum. ASM help section seemed too technical for my question, which is more level design-oriented.