For the poll, see the last post.
State of affairs: SA-1 GPS was released and I should be ready to resume progress on this hack. However, it turns out the Minimalistic Status Bar is too hard for me to convert to SA-1, so I'll have to code my own from scratch.
I talked about some special 2-players features in my last post, but now it's pretty well fleshed-out and it will affect both 1 and 2-players modes.
Before resuming my work, however, I want to clear up my gaming backlog. While waiting for stuff, I discovered quite a few games that I'm interested in, and I don't want to wait much longer. I also have a job now, which lowers my gaming/hacking time drastically.
I'll get there eventually, guys. I'm itching to release a demo for this thing.
----------------
Latest post
To-Do List:
Green = In Progress
- [GFX/ASM] Finish intro stuff;
- [ASM] Code World 1 boss;
- [ASM] Code World 2 boss;
- [ASM] Code World 1 sub-boss;
- [ASM] Code World 2 sub-boss;
- [LVL] Make levels;
- [GOAL] Release 2-worlds demo.
Heeeello people, welcome to my... 7th(?) hack's thread! Introductions will be brief, but a lot more is actually ready to show!
----------------
The story takes place in an alternate timeline where BiS never happened.
At the Annual Archeology Event of the Mushroom Kingdom, Peach and Mario are having a good time. Peach tells Mario of a tragic event that happened at the festival a long time ago, where they discovered an evil star called the Dark Star. It was sealed deep under Toad Town by the Star Spirits. The day is ending and Peach promises to show the Dark Star to Mario the next day if he comes to the castle.
(She actually gives you the exact same speach as in BiS.)
The next day, he goes to the castle, Bowser invades, Mario is thrown in a cell in the sewers under the castle and he escapes. Then, he ends up where the Dark Star is sealed, but the Dark Star isn't there anymore. In its stead lies Peach. She says the only way to break the seal is to gather the 4 pieces of the Celesteel Star, an artifact that was found near the Dark Star at the archeology event and that is said to be able to absorb a limitless amount of power.
For this story to make sense, you must accept the following facts, which aren't canon but do not contradict the canon either:
- Peach cannot deactivate the seal from the inside;
- There's a huge red button in the room to reactivate the seal once it's disactivated;
- Since BiS never happened, Bowser does not have any reason to hate the Dark Star and might even be attracted by its power.
----------------
So, now that this is out of the way, let there be screenshots!
The title screen, still a WIP. I still need to remove the "Super Mario RPG" part. The rest is pretty much a placeholder.
The main Overworld. The graphics for the Snowman and the Desert temple are outdated, I redrew them with cool new designs (and better shading, ewrgh).
----------------
Length: 30 levels.
Worlds are numbered by length/difficulty, not by order; you can complete them in nearly any order:
World 0: Mushroom Kingdom (first level, castle, bridge) (3 levels)
World 1: Desert World (5 levels)
World 2: Forest World (5 levels)
World 3: Sea World (7 levels)
World 4: Snow World (7 levels)
Final World: Spoilers... (3 levels)
I tend to use a lot of indoors level themes (Ghost Houses, Fortresses, etc.) so there are only 1 or 2 levels per world that actually follow the theme to a T.
----------------
The beggining of the first level. I didn't take more screenshots because the layout is mostly unchanged from the previous version (aside from the castle-sinking part, that's obviously removed).
----------------
Mario or Luigi can be selected when loading a save file (it replaces the 2-players function). Physics-wise, they are identical. However:
- Fire Luigi can have up to 3 fireballs on-screen at once;
- Fire Mario has the regular 2, but each fireball can pierce 1 enemy (like Meteor Shots from Terraria, although they still bounce normally);
- Both can shoot fireballs in an upwards arc by pressing UP;
- Mario becomes Cape Mario when he touches a Feather;
- Luigi becomes Raccoon Luigi when he touches a Feather;
- Neither of them can fly; the only difference is that Luigi has to tap the button and Mario just holds it.
----------------
I plan to release a 2-worlds demo sometimes around the end of the year; The technical intro stuff is almost done, and graphics are mostly done, so all I need to do now are levels and bosses. If everything goes well, expect an early January release.
State of affairs: SA-1 GPS was released and I should be ready to resume progress on this hack. However, it turns out the Minimalistic Status Bar is too hard for me to convert to SA-1, so I'll have to code my own from scratch.
I talked about some special 2-players features in my last post, but now it's pretty well fleshed-out and it will affect both 1 and 2-players modes.
Before resuming my work, however, I want to clear up my gaming backlog. While waiting for stuff, I discovered quite a few games that I'm interested in, and I don't want to wait much longer. I also have a job now, which lowers my gaming/hacking time drastically.
I'll get there eventually, guys. I'm itching to release a demo for this thing.
----------------
Latest post
To-Do List:
Green = In Progress
- [GFX/ASM] Finish intro stuff;
- [ASM] Code World 1 boss;
- [ASM] Code World 2 boss;
- [ASM] Code World 1 sub-boss;
- [ASM] Code World 2 sub-boss;
- [LVL] Make levels;
- [GOAL] Release 2-worlds demo.
Heeeello people, welcome to my... 7th(?) hack's thread! Introductions will be brief, but a lot more is actually ready to show!
----------------
The story takes place in an alternate timeline where BiS never happened.
At the Annual Archeology Event of the Mushroom Kingdom, Peach and Mario are having a good time. Peach tells Mario of a tragic event that happened at the festival a long time ago, where they discovered an evil star called the Dark Star. It was sealed deep under Toad Town by the Star Spirits. The day is ending and Peach promises to show the Dark Star to Mario the next day if he comes to the castle.
(She actually gives you the exact same speach as in BiS.)
The next day, he goes to the castle, Bowser invades, Mario is thrown in a cell in the sewers under the castle and he escapes. Then, he ends up where the Dark Star is sealed, but the Dark Star isn't there anymore. In its stead lies Peach. She says the only way to break the seal is to gather the 4 pieces of the Celesteel Star, an artifact that was found near the Dark Star at the archeology event and that is said to be able to absorb a limitless amount of power.
For this story to make sense, you must accept the following facts, which aren't canon but do not contradict the canon either:
- Peach cannot deactivate the seal from the inside;
- There's a huge red button in the room to reactivate the seal once it's disactivated;
- Since BiS never happened, Bowser does not have any reason to hate the Dark Star and might even be attracted by its power.
----------------
So, now that this is out of the way, let there be screenshots!
The title screen, still a WIP. I still need to remove the "Super Mario RPG" part. The rest is pretty much a placeholder.
The main Overworld. The graphics for the Snowman and the Desert temple are outdated, I redrew them with cool new designs (and better shading, ewrgh).
----------------
Length: 30 levels.
Worlds are numbered by length/difficulty, not by order; you can complete them in nearly any order:
World 0: Mushroom Kingdom (first level, castle, bridge) (3 levels)
World 1: Desert World (5 levels)
World 2: Forest World (5 levels)
World 3: Sea World (7 levels)
World 4: Snow World (7 levels)
Final World: Spoilers... (3 levels)
I tend to use a lot of indoors level themes (Ghost Houses, Fortresses, etc.) so there are only 1 or 2 levels per world that actually follow the theme to a T.
----------------
The beggining of the first level. I didn't take more screenshots because the layout is mostly unchanged from the previous version (aside from the castle-sinking part, that's obviously removed).
----------------
Mario or Luigi can be selected when loading a save file (it replaces the 2-players function). Physics-wise, they are identical. However:
- Fire Luigi can have up to 3 fireballs on-screen at once;
- Fire Mario has the regular 2, but each fireball can pierce 1 enemy (like Meteor Shots from Terraria, although they still bounce normally);
- Both can shoot fireballs in an upwards arc by pressing UP;
- Mario becomes Cape Mario when he touches a Feather;
- Luigi becomes Raccoon Luigi when he touches a Feather;
- Neither of them can fly; the only difference is that Luigi has to tap the button and Mario just holds it.
----------------
I plan to release a 2-worlds demo sometimes around the end of the year; The technical intro stuff is almost done, and graphics are mostly done, so all I need to do now are levels and bosses. If everything goes well, expect an early January release.