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Screenshots & Videos Thread

Working on a level but not ready for a thread yet? Want some feedback on an idea you're testing out? Post your screenshots & videos here!

How to upload screenshots. You can also upload to your file bin here on the site instead of imgur.

RULES:

1: Whining about being ignored in the SS&V thread is a BANNABLE offense. Every post here should either comment on a another's Screenshot or Video AND/OR be a Screenshot or Video.

2: Do not quote images or videos when giving criticism to someones post.

3: Make sure all criticism is constructive.
Would probably be smart to put the screenshot instructions here again.
Also, how do you get the level code after first uploading the level? I didn't really look hard but it's not that obvious where to find it..
Your layout has been removed.
Good idea. I'm editing the post now.

And I'm pretty sure you can find the code in Course World.
There is a tiny id icon in the bottom left of the course info for each course, tapping that should reveal the code.
I made a couple levels.

Shoenanigans!



Code: 7A59-0000-0021-CBBA

Cave Critters



My first level, so it's bit all over the place.

Code: 3CF8-0000-001A-4A32

Mod edit: nuked table stretch.
Journey with a Vine


Eugh, I downscaled the image too much...

A hard stage, revolving around the same idea used during the sample stage "Perilous Vine Climb". No items, just to make it harder (except during the boss).

Besides, items are for dorks.

Code: 6437-0000-0026-7C62
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

Go watch GamingWithDrew at http://www.twitch.tv/gamingwithdrew

My Backloggery

That looks thoroughly terrifying. I enjoyed that sample level but it was way too easy, yeah. I'll be playing yours when I get home.
Originally posted by K3fka
That looks thoroughly terrifying. I enjoyed that sample level but it was way too easy, yeah. I'll be playing yours when I get home.


Well, I wish you luck.

Also, I've done another level - I was watching GamingWithDrew, and he beat my level "Donut Blocks... on Rails!" on his first try - so I brought out the big guns - "Spinjump Fortress". I'll post it soon.
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

Go watch GamingWithDrew at http://www.twitch.tv/gamingwithdrew

My Backloggery

edit: added ghosthouse puzzle at the bottom

Pls gib stars, need more slots #wario{<3}
star4star #wario{:peace:}

All these levels are hard btw:



Flappy Mario

It's literally Flappy Bird, but cooler. I put a lot of effort into decorating the stuff and making it fun to look at when someone else plays at least.

Code: CC31-0000-0025-89A5






Divebomb

Fly with cape, do stuff with that, then I noticed levels are kinda too short for that so there's also some platforming.

Code: 0C74-0000-0027-0392






Unbeatable King Wiggler

Clickbait name, worked kinda. Level is still good though I swear. Also hardest boss. Not sarcastic.

Code: B161-0000-0025-0300






Splat Bridge

Autoscroller with enemies shooting your ass from below. Probably really way too hard!

Code: 6061-0000-0014-C82B






Shellshock

Taken down cause slots.




Moneybag Mansion

A genuine puzzle level where you start with all options available, but what is it that you have to do??
Well it's getting to the right, you can literally see the goal. But how????

Code: 3C9B-0000-0029-0CA9






Metal Gear Mario

Silly attempt at making what little I played of MGS into a level.

Code: 8926-0000-003C-6EFA


Your layout has been removed.
4-4 Dangerous Warehouse
The typical Goomba in a shoe level you know. With a shitload of cannons and bills also. Oh and a neat ending also.
I just named it 4-4 bc it kinda fits for the difficulty so far.
Yes it is beatable just keep getting those shoes.

Code: 4216-0000-002D-C880

Join the Super Mario Maker Forum
<TNTtimelord> Merve: xD
<TNTtimelord> you're a boss ass bitch
<TNTtimelord> see merve this is why you're so awesome xD
Originally posted by Sinem
The typical Goomba in a shoe level you know. With a shitload of cannons and bills also. Oh and a neat ending also.
I just named it 4-4 bc it kinda fits for the difficulty so far.
Yes it is beatable just keep getting those shoes.

That was nice, though it was kinda easy to just constantly go back and get a shoe since they spawn from pipes everywhere.
Star'd tho.
Your layout has been removed.
Airship Fleet

ID: B422-0000-0035-BEB6

Its the second level I made. I'm only getting 3 hours of sleep due to me staying up making this level.



Mod edit: nuked table stetch.
World A~2 (Difficulty : ★★✩✩✩)
Level Code :  2FA1-0000-0037-08EC

Screenshots


The second level in my World A series. Involves lots of munchers.
Originally posted by magicmidget
Airship Fleet

Dude that was really well made, the ships visually and the design as well! Took me a while to figure out that P-Switch.



Also a new level, this time not all that hard:

Take the A-Train

Mario's waiting for the train at the train station, but the ride kinda does a turn for the worse.
I have no idea what an A-Train is, just that it's a song.
Level has a "secret" exit (though it merges with the normal one since you can only have one exit) and a little secret room too.

Code: 96A0-0000-003B-25C8


Your layout has been removed.
World A~4BDA3-0000-003F-2912 
(Difficulty : ★★★✩✩)

The final level of the World A series. A fairly short(er) castle filled with Chainchomps hanging from rails and bouncing around.

Screenshots
Blanks level (judging from the screenshot) looks nice. Reminds me of my own levels actually #tb{:D} . I actualy love to see when others are also trying to create "normal" Mario courses. It sure is refreshing, after seeing a lot of puzzle or hardcore stages #tb{:j} .


Here are some screens of my contestlevel, which you can also find here.


Just the levels pixelart already took me like two whole hours.











There is also a link in my thread for the complete livestream, were you can watch, how this level was build. Might be interesting for some of you #tb{;)} .