I guess we could use a general Super Mario Maker thread now, right? For things that are related to Super Mario Maker, but don't really need an own thread and don't fit into any of the other threads. Basically something like the "Super Mario Maker" thread in the Gaming forum, except here in the Super Mario Maker forum.
I just gave expert 100 Mario challenge a try today. I expected to get some challenging levels, but many of these were actually pretty damn challenging. In fact, I only beat six levels before losing all of my lives. Although, unlike one would expect, it weren't just Kaizo or Kaizo-esque levels here. Quite the contrary, actually. Most of these levels were legitimately hard through good or clever level design. And that is also something that might surprise most people. I've actually experienced that you find the best-designed levels on expert difficulty. You would think that you would only find levels with mind-less enemy stacking and stuff like that on expert difficulty, but that's actually not the case. Most the levels I've found there so far had clever and interesting level design, while easy and normal challenge had a lot of generic levels that lacked any substance. Anyone looking for good levels should give expert challenge a try, although be prepared to get to some quite hard levels. Unless you're willing to skip hard levels (which I didn't want to do), you can easily lose 25 and more lives on a single level.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
I just gave expert 100 Mario challenge a try today. I expected to get some challenging levels, but many of these were actually pretty damn challenging. In fact, I only beat six levels before losing all of my lives. Although, unlike one would expect, it weren't just Kaizo or Kaizo-esque levels here. Quite the contrary, actually. Most of these levels were legitimately hard through good or clever level design. And that is also something that might surprise most people. I've actually experienced that you find the best-designed levels on expert difficulty. You would think that you would only find levels with mind-less enemy stacking and stuff like that on expert difficulty, but that's actually not the case. Most the levels I've found there so far had clever and interesting level design, while easy and normal challenge had a lot of generic levels that lacked any substance. Anyone looking for good levels should give expert challenge a try, although be prepared to get to some quite hard levels. Unless you're willing to skip hard levels (which I didn't want to do), you can easily lose 25 and more lives on a single level.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!