Language…
16 users online:  Anorakun, bradcomp, Cardioid, DanMario24YT, DasFueller, Green, GRIMMKIN, Kwat1, Rykon-V73, Serena,  Shoujo, signature_steve, SMW Magic, Tulip Time Scholarship Games, vktr,  yoshi3706 - Guests: 288 - Bots: 381
Users: 64,795 (2,373 active)
Latest user: mathew

Kaizo Levels

I've been testing out how many of the old SMW quirks are still there.

P Switch jumping is, which is cool as so much of the rest of P Switch physics had changed..
Carrying double P Switches isn't.
Spin jump carrying P Switches is.
Carrying P Switches on vines isn't
Shell jumps off walls are.
End of level Kaizo traps aren't.

If any of you fancy testing your shell jumping and p switch jumping, here's a level:

BB19-0000-001A-C20F

You should all use this thread to post Kaizo levels and information.
I was wondering if the glitches would be recreated in SMM, and I was assuming they wouldn't be. How about the glitch where you can be Super Mario, get in a one-tile gap, and spin jump to go through the ground? I'm guessing it's probably not present, but eh. I'd test it myself, but I have yet to unlock the SMW style.
Originally posted by K3fka
I was wondering if the glitches would be recreated in SMM, and I was assuming they wouldn't be. How about the glitch where you can be Super Mario, get in a one-tile gap, and spin jump to go through the ground? I'm guessing it's probably not present, but eh. I'd test it myself, but I have yet to unlock the SMW style.


You can't; Mario remains crouching instead of sliding through walls like he normally does, thus meaning you can't do the glitch because you can't spin jump while crouching.
As a followup to my OP, the spring can also be used to do jumps against a wall.

I have yet to test Yoshi things.
You can also do spring jumps in empty air, not necessarily against a wall. Also, using springs to climb walls by repeatedly sticking them inside the wall doesn't work anymore.

Not sure if this is new, but I found spring jumping and shell jumping also work in NSMBU.
I made a short level (inspired by the Takumi puzzle hacks) which involves spring jumping and double-shelljumping (kinda).
E004-0000-0025-601B

Edit: Another trick I saw:
-In SMB3 and NSMBU, you can still hit things above you with a shell if you're jumping upwards against the thing while kicking the shell sideways. So, you can do this eg. to break bricks without a powerup.
(Edit: Removed other 'trick' since it wasn't true, sorry.)
After watching Virus610 play some of them HAARRRD levels, it seems in NSMB you can walljump with springs by tossing the spring before you hit the wall so it rebounds, then walljumping yourself and catching it again immediately after in the air.
Probably good for the hards.


Completely unrelated:
I just spent 3 hours trying to finish my own level just for you, so you better beat this:

Code: A047-0000-0033-C650




Tip: You're meant to throw the Spring on the conveyor to get the Yoshi.
Your layout has been removed.
I noticed in smb3 style that you can make P-switch jump:

[P]
[B.]
(P = p-switch, B. = brick that turns into coin after hitting p-switch).

I did that accidentally so Im not sure how pierce it is.

Also theres level(NSMB style) that required you to carry p-switch up while wall-jumping, I saw that in stream so I dont have ID for it sadly.