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original thread (for reference)

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Originally posted by MercuryPenny
ffffff

How exactly do you want me to rework it?


Kappa

o wait, this isn't twitch
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

Go watch GamingWithDrew at http://www.twitch.tv/gamingwithdrew

My Backloggery

@Merc: I think that you should cut in half-3/4 the dolphin jumping part and add normal platforming, with ocassional small jumping dolphin sections.
I also will claim 1-2, Bowling Calamity, a level with a certain gimmick.
NINJA EDIT: yes k3fka, I pointed you in the latest level list ()


And at least, feedback for AlwaysANoob, a hick and Centipede:

LEVEL FEEDBACK - ABANDONED CRYPT (by AlwaysANoob)

This level was really fun. I have to say, while a bit cramped, it's very good and fun to play it. I felt the difficulty and lenght to be alright, and there are some really small issues:

There are some tiles that, IMO, should have priority disabled.

Notice that I couldn't take that platform in time. I suggest to make it start moving when the player stands on it.

Some nitpick: the orange in the BG won't fade.

Notice the timer: 40 seconds left!

I also can't check if the music will crash in anything accurate 'till I get my computer fixed (prolly will just get a shitty 430w PSU in the meantime, until I buy a new video card)
Fix those issues and you're gtg
---------------------------------------------

LEVEL FEEDBACK - UNNAMED (by Centipede)

This level is so good that I can't describe it with words. You never fail me to impress me, Centipede. I like it how you used two of the most obnoxious enemies in the game without making the level feel unfair. The vertical section is well executed, and the platforming-adventuring to get the Yoshi Coins is amazing. I only found one nitpick, that doesn't matter, I'll still insert the level:

I really don't like how the joined tree sticks (?) look like, and I think that vine palette is weird.
Still APPROVED. Nice job. Now if you can send me the files by PM, pls?

As for music and name, I think Forest Frenzy suits the level well, and Fuzzy Treepass for the name.
---------------------------------------------

will post a hick's feedback on another post
I'm really tired right now, so I'll fix the issues tomorrow.

Also,

Originally posted by Erik557
I suggest to make it start moving when the player stands on it.


There's only one sprite that does that; sprite 63. But that requires that SP4 to be set to GFX05 - but my level needs the vertical bullet bills, which are in ExGFX84, which is what SP4 is set to. We could merge them, but that would be useless as only my level would (probably) make use of it.

The only other solution I can think of is a reset door, if you miss the platform.
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

Go watch GamingWithDrew at http://www.twitch.tv/gamingwithdrew

My Backloggery

Yes, a reset door is fine.
----------------------------------------
LEVEL FEEDBACK - GRAPE JUICE (by a hick)

welp. I don't really know what to think. You have probably heard this: the level felt really good at the start but the second part ruined it. In your case, it was actually the reverse! While you made a really adventure like second part, the first part felt really linear- linearity itself it's not an issue, but I just... felt it that something was missing. I also think that the level is too short. Maybe just me.
even if i think the first part is the biggest issue, here are some more issues:

I think you should remove the down munchers.

OH HELL NO! Don't use tile 1F0 of map16: use tile 3F instead

This P-Switch appaears and dissapaears.

Not really an issue, but I think you should put another wall to the left of the pipe

IMO I would add some platforms to make this bonus room less simple.

Don't add the midway point by Map16. Add it by the extended objects window or else it'll appear evertytime I reenter this room.

This part feels random

Just use an 1-Up for stopping that cutoff.

I have a problem. I'm unsure of what to do. While most signs point to redo the first section, I want to know others' opinion. So here's a patch if others want to test.


Also the updated level list.
alright then, redid the last section in addition to making the level public.

left a door at the beginning for quick and easy access to the edited section too
I feel the first platform (the one with two chucks) is a bit empty. Add some enemies.


Nitpicky but I don't like how the pipe cutoffs.

1 time is fine but fml find another thing to supply this second one

other than that it's fine and have no issues
Just thought I'd pop my head in and say I've hopefully fixed the latter issue and some noticeable cutoff in the first section
This work is very good. Bwahahahahaha! If I have got time, I will create jungle submap.
Who is your favourite player?

"Cristo Ronaldo, Suey!" - iShowSpeed
Originally posted by ForthRightMC
This work is very good. Bwahahahahaha! If I have got time, I will create jungle submap.


Please no.
Originally posted by Kaisaan Siddiqui
Originally posted by ForthRightMC
This work is very good. Bwahahahahaha! If I have got time, I will create jungle submap.


Please no.


I know this seems rude, but I agree. Sorry Forth.

EDIT: Secondary Exit 1FF please. I'll use it for the reset pipe (pipes looked better given my palettes).
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

Go watch GamingWithDrew at http://www.twitch.tv/gamingwithdrew

My Backloggery

yes, please don't
----
Merc: It's okay, I added it.
AlwaysANoob: Okay.
Evidently I got sidetracked, and wasn't paying attention. Erik, I'll have a bunch of problems fixed soonly, I just got a few ideas to pop into my head while talking about things.

(thanks for bringing up that those problems are there problems btw)
Don't worry, it's easy to forget some things :)

As for me:
Hey! Here are those previews I mentioned. The level has changed drastically since I first posted some previews.

The first half of the level has a lot of open-spaced jumps and lets the player approach enemies/hurdles in different ways.







This section is a 'shortcut' to the midway point. It features a lot
of coins and a much different challenge than the rest of the level.



The second half of the level features pretty much the same enemies, but is focused on tighter encounters with less room for creativity and more emphasis on getting the jumps right.





I'll upload the level shortly- I need to move everything onto the base ROM. Yeah, that's right, I haven't been working on it this whole time... More work for me now, but oh well.
Oh, it is so on.
I personally really enjoy my own level design, which is probably why I make levels the way I do. (Wow pointless statement ^) other people's sux I personally really like a lot of other people's level design too, which might be why I'm here. (Like, duh)

I still don't know what to make of the very first jump

(Should be the right ips)

Also :) to you too
I like the levels, they're pretty good. What is the music you're going to use to level 1-2, Erik? Maybe Barrel Volcano?
Who is your favourite player?

"Cristo Ronaldo, Suey!" - iShowSpeed
Forth: I don't know which music I'll use yet
dottedgirl: That does look nice, yet I'm not sure about the jumps in the last screenshot. Good job otherwise.


As for me, just this:
LEVEL REMINDERS:
-Nathan Astrid (5-09)
-BarneyCharliebrownFanatic1998 (7-09)
-Mindevous (8-09)
-dottedgirl (14-09)
-Mirann (23-09)
-k3fka (24-09)

e: ffs
And what about level list?
Who is your favourite player?

"Cristo Ronaldo, Suey!" - iShowSpeed
I'm fucking done with you
Originally posted by Erik557
-MercuryPenny (19-09)

wait what level
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