@Merc: I think that you should cut in half-3/4 the dolphin jumping part and add normal platforming, with ocassional small jumping dolphin sections.
I also will claim 1-2, Bowling Calamity, a level with a
certain gimmick.
NINJA EDIT: yes k3fka, I pointed you in the latest level list ()
And at least, feedback for AlwaysANoob, a hick and Centipede:
LEVEL FEEDBACK - ABANDONED CRYPT (by AlwaysANoob)
This level was really fun. I have to say, while a bit cramped, it's very good and fun to play it. I felt the difficulty and lenght to be alright, and there are some really small issues:
There are some tiles that, IMO, should have priority disabled.
Notice that I couldn't take that platform in time. I suggest to make it start moving when the player stands on it.
Some nitpick: the orange in the BG won't fade.
Notice the timer: 40 seconds left!
I also can't check if the music will crash in anything accurate 'till I get my computer fixed (prolly will just get a shitty 430w PSU in the meantime, until I buy a new video card)
Fix those issues and you're gtg
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LEVEL FEEDBACK - UNNAMED (by Centipede)
This level is so good that I can't describe it with words. You never fail me to impress me, Centipede. I like it how you used two of the
most obnoxious enemies in the game without making the level feel unfair. The vertical section is well executed, and the platforming-adventuring to get the Yoshi Coins is amazing. I only found one nitpick, that doesn't matter, I'll still insert the level:
I really don't like how the joined tree sticks (?) look like, and I think that vine palette is weird.
Still
APPROVED. Nice job. Now if you can send me the files by PM, pls?
As for music and name, I think Forest Frenzy suits the level well, and Fuzzy Treepass for the name.
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will post a hick's feedback on another post