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Mario's Nightmare Quest

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I will in future, though the current demo doesn't need it. The only boss that's custom (completely) in part 1 is the Tough Possessor boss, and that's not in demo 1. The others in part 1 (Piranha Plant, Wario, Crystal King, Reznor (custom sprite one), Kaptain K Rool, Ashley and maybe King Boo) are edits of existing custom boss sprites with the only real changes being graphics.

Part 2 is where it might come in handy.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
What? Crystal King? From MarioEdit?
Sorry to say this, but i used this on my latest released hack, but the boss is pretty buggy and then, i rejected it from my hack.
Anyone coded your bosses for you or you researched in SMWCentral custom sprite section or japanese websites?
By the way, who coded the Professor Tough boss?
Originally posted by Roberto zampari
What? Crystal King? From MarioEdit?
Sorry to say this, but i used this on my latest released hack, but the boss is pretty buggy and then, i rejected it from my hack.
Anyone coded your bosses for you or you researched in SMWCentral custom sprite section or japanese websites?
By the way, who coded the Professor Tough boss?


Yeah, I've just found out the problem with the Crystal King boss. Doesn't seem to work properly, buggy.

Maybe I'll replace it with Undine or Xanbie, since both work a lot better and will actually make a beatable battle. The former is even ice themed!

As for the Tough Possessor... I haven't thought about who I'd get to code it. I originally considered carol, but given his lack of free time and what not, I thought it'd be better if I got him to code the two more complex ones instead. The Earthwake battle in part 2 will probably need a really, really good programmer, as will the final boss in part 3. Wonder if I can get the final boss here to be as good as Julius or Tanasinn from VIP 5? Same probable coder after all...
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
I think you should try it out.
Who is your favourite player?

"Cristo Ronaldo, Suey!" - iShowSpeed
Done all that. The boss has been replaced and the game is nearly ready. Just need to update power up patch with some stuff like custom sprite interaction.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Now has a demo released:

http://nintendocfc.com/booth.html?id=80

https://gamingreinvented.com/forum/index.php?resources/marios-nightmare-quest-part-1-demo-1.15/
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
how in the christ do you attack the giant piranha plant boss
HackPortsASM"Uploader"

Originally posted by Leomon
how in the christ do you attack the giant piranha plant boss


Wait til it charges the wall and drops rocks from the ceiling, then throw them back.

Here's a video showing what to do by the guy who created said boss:

https://www.youtube.com/watch?v=bWS7ySj8ljU

Yeah, it's not the best programmed boss sprite in the world. The rocks it generates seem to be randomly set to either fall apart or stay solid, meaning it can be a while til you get a chance to counter attack.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
this 1st part looks very good. I tested it out.
Who is your favourite player?

"Cristo Ronaldo, Suey!" - iShowSpeed
So first of congratulations for realeasing a hack of such length (I would have given up a million times alredy). Also prepare for a really long review, and also sorry if I sound so negative on some parts.

First of all I like the title screen, the overworld is also pretty nicely designed, however it doesn't fit to the most of the level themes. I'm not sure if the exgfx are the right choise.

The first level is the best one in my oppinion, with the least errors. It had a perfect length and difficulty and the enemies were placed pretty well, but you should fix the vine palette. Also I'm a huge fan of these graphics.

The second level was also pretty good, the level design was ok for the most part, but the level became a bit respective at the end. However you should really watch out with the vine graphics as they were glitched and there was a corner missing, have a look:

(The missing corner tile is marked in purple)

The third level was by far the worst, as it was so buggy and the level was so short. There was a relly unfair blind jump, where you had to jump down a hole and than directly head left, you defenitly should fix this. Also:

(The jump I marked is just barely doable, and also you could get infintive yoshi coins, at the yoshi coin I marked you (press f2 to see, where you're not allowed to place the yoshi coins) + big mario discrimination) But I love the rain effect, it looks really good.

The fortess has an fun gimmick, but you can easily mess it up and than have no way to reset the level. There was also a place, where you had to have a cape to continue, which is unfair, because you can lose your powerup. Also the layer 2 in the second room came really unexspected and directly killed me.

The fifth level was pretty nice, but I was only able to find two yoshi coins :/.

The sixth level was were I stopped. I entered a pipe to a bonus room, where you could walk on lava (wth?) and as I took the pipe to exit the pipe I suddenly found my self in a ghost house/ hotel level.

You should defenitly test your levels more often and also let other people test it, because the hack has so much protential (I also didn't even mentioned all of the errors). Also if you want me to continue testing this hack just tell me.
Check out my new hack thread:
Originally posted by PuzzelBreaker
So first of congratulations for realeasing a hack of such length (I would have given up a million times alredy). Also prepare for a really long review, and also sorry if I sound so negative on some parts.

First of all I like the title screen, the overworld is also pretty nicely designed, however it doesn't fit to the most of the level themes. I'm not sure if the exgfx are the right choise.

The first level is the best one in my oppinion, with the least errors. It had a perfect length and difficulty and the enemies were placed pretty well, but you should fix the vine palette. Also I'm a huge fan of these graphics.

The second level was also pretty good, the level design was ok for the most part, but the level became a bit respective at the end. However you should really watch out with the vine graphics as they were glitched and there was a corner missing, have a look:

(The missing corner tile is marked in purple)

The third level was by far the worst, as it was so buggy and the level was so short. There was a relly unfair blind jump, where you had to jump down a hole and than directly head left, you defenitly should fix this. Also:

(The jump I marked is just barely doable, and also you could get infintive yoshi coins, at the yoshi coin I marked you (press f2 to see, where you're not allowed to place the yoshi coins) + big mario discrimination) But I love the rain effect, it looks really good.

The fortess has an fun gimmick, but you can easily mess it up and than have no way to reset the level. There was also a place, where you had to have a cape to continue, which is unfair, because you can lose your powerup. Also the layer 2 in the second room came really unexspected and directly killed me.

The fifth level was pretty nice, but I was only able to find two yoshi coins :/.

The sixth level was were I stopped. I entered a pipe to a bonus room, where you could walk on lava (wth?) and as I took the pipe to exit the pipe I suddenly found my self in a ghost house/ hotel level.

You should defenitly test your levels more often and also let other people test it, because the hack has so much protential (I also didn't even mentioned all of the errors). Also if you want me to continue testing this hack just tell me.


Thanks for your feedback!

The tile issue in level 2, as well as the jump in level 3 have been fixed. Same with the Yoshi Coin.

The rain level is short because of system limitations. Layer 2 levels can only be a certain number of screens long, and the rain was on layer 2.

The fortress... I've added in reset doors, which lead directly back to the right screen (the exact one with the reset door).

The underground part in level 6 has been fixed.

As for the Yoshi Coins in Tiny Huge Island... there's a reason for that. Put simply, the current level has only three coins (there's another one you didn't find) since the level is only half complete.

The final version will have both the small island and the big island. The one you (and everyone else) has played is the small version, and acts as a straight path to the end. The large one has the other Yoshi coins, and a boss that opens a secret exit.

But yeah, you can continue to test it. I've already got a few testers elsewhere (who'll be spotting issues in the demo so they can be fixed by the final version), including levelengine from this site.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Might as well give my feedback:

WORLD 1
Toad House

If you open the chests, and you're not in front of the left half of the sprite, this happens.

Adventure Begins!

Palette error.


Consider removing this piece of land? You can't even get to it since this part of the level warps you to the bonus room. It's useless.


The time limit carries over to the bonus room. Consider setting it at endless rather than using the main level's.

Abyssal Caverns

what's wrong with that buzzy beetle
Also I can't really show this with pictures but every now and then the samples like to glitch up for a sec? I think it's from the sound effects.



Maybe put some coins in this gap here to show that you can jump down?


wtf the fuck


This leads nowhere. I'm guessing this is meant to lead to a bonus room in the finished game? Feel free to keep it, I suppose.


Just be warned that without the warp, people can jump up here and fuck around in the level's ceiling.


Try lowering the floating dirt block to the right.



Try to make the jump a bit more obvious. It's World 1.



somehow i don't think you thought your cunning plan all the way through (also there's cutoff next to the A Coin but puzzel already got that)


You can't see this but I just came out of a pipe (just a minor nitpick)

It Never Rains...

If you're not holding right while falling, you fall down that pit. Try covering it up.


Raise that roof.


Consider widening this little gap.


Blazing Star announcer: BONUS BONUS BONUS BONUS BONUS BONUS BONUS BONUS BONUS BONUS BINGO (also check out that A Coin counter)

Blasted Batallion




You kinda have to use a Raccoon Tail / Tanuki Suit to blow this column up, as the only way to reach the platforms above is through a vine. That's on a block on the ground. Add platforms to this section. Also I'm pretty sure that Thwimp can fall on an unsuspecting player, consider placing it downstairs.


What's this for? There were coins leading here, but...


Either I missed a P-Switch or there's no way you can get here without a Tail.



I died (on purpose) to get a pic of a thing and
uh


nice palette (hammer suit item)



ello ello what do we have here

Tiny-Huge Island
No real issues, and you do say that it's unfinished. So...

Piranha Forest

u wot (also i come out of this at Hotel Horror)


beautiful (also this leads to Hotel Horror as well)



Please lower the amount of Piranha Plants, thank you.


What's that black stripe?

Traumatic Tower

This is the Ice Flower (programmed by the lovely LX5, if memory serves me right). You freeze enemies with it. However...



The ice is... red? that better not be blood


You could just use a dual-way pipe, I think there's a sprite of that. (also you can't get down there, neither of the pipes work)


Maybe remove some plants.


Maybe patch up the pits. The pipes might make someone think you can go down there.


What are you doing there, Mr. Parakoopa?


I can't go in if I'm in front of the center.


As this door is just four doors standing right next to eachother.


Maybe raise that pipe.


Also did I mention that this stage doesn't have a midpoint? Because it doesn't.


I've had these two despawn on me before. Maybe remove some enemies.


HOO BOY THIS IS GONNA BE A LONG ONE
This boss is bullshit. Its attacks are decided at pure random. Either it turns purple and spits out giant fireballs, turns red and spits tiny crazy fast fireballs, or it stays green and rams the walls, dropping boulders from the ceiling. Now here's the thing. To attack it, you have to stand on the boulders, grab them and then toss them at the plant. However, this isn't exactly obvious. The boulders have a tendency to break as soon as they fall on the ground because quality coding, and rather than grab them from the top a la Mario 2, your average player would probably try to grab them from the sides, like you normally would in SMW (which is what I did). Even then, the plant's hitbox is only one block wide, so you can pretty easily miss it. Compare it to the damage zone WHICH IS THE ENTIRE HEAD. The vine is just blank space. Also, if you add a time limit you can risk dying of a time over before killing it because again, the attacks are chosen at pure random. Also when the boss retreats to the ground you can still see the sprite behind the pipes, and right before it rises, if you're standing right on top of it, you can get damaged/killed, because


QUALITY BOSS DESIGN COURTESY OF DAHNAMICS


Consider replacing this boss in the future

also there's the morton castle destruction cutscene afterwards but i think you're gonna replace this so blaaaaaaaahhhh

And that's World 1. So far it's an okayish hack. Nothing too special, even with the custom bosses.

I'll get to Worlds 2-7 later on.

I'll put the pics on my SMWC file thingy later, I'm just using Imgur since I can upload multiple pics at once (there are 51).

can i be a hack moderator now
HackPortsASM"Uploader"

Thanks for the feedback. We've fixed the following issues:

Originally posted by Leomom
Consider removing this piece of land? You can't even get to it since this part of the level warps you to the bonus room. It's useless.

Maybe put some coins in this gap here to show that you can jump down?

Try to make the jump a bit more obvious. It's World 1.

If you're not holding right while falling, you fall down that pit. Try covering it up.

Raise that roof.

Consider widening this little gap.

You kinda have to use a Raccoon Tail / Tanuki Suit to blow this column up, as the only way to reach the platforms above is through a vine. That's on a block on the ground. Add platforms to this section. Also I'm pretty sure that Thwimp can fall on an unsuspecting player, consider placing it downstairs.

Either I missed a P-Switch or there's no way you can get here without a Tail.

I died (on purpose) to get a pic of a thing and
uh

Please lower the amount of Piranha Plants, thank you.

What's that black stripe?

Maybe patch up the pits. The pipes might make someone think you can go down there.

What are you doing there, Mr. Parakoopa?

Also did I mention that this stage doesn't have a midpoint? Because it doesn't.

I've had these two despawn on me before. Maybe remove some enemies.


For other notes:

We're finding ways to fix the vine graphics, because they need to be moved to FG1 or something.

The Toad House chests will be fixed in the full version (hopefully later in the year).

Appearing on top of blocks id deliberate. It's meant to represent coming out of a shaft with the pipe far below a set of blocks that appeared afterwards to block the way back.

Going above the ceiling in level 2 is deliberate. There's going to be a secret exit up there.

The Piranha Plant boss... that'll be replaced for the final release version. Based on its acceptance on SMW Central. I imagined it'd be a decent boss, but I'm willing to scrap it given the feedback towards said sprite. I just need to find a decent idea for an easier and more fun first boss, given that most boss sprites here aren't particularly great in general (no offence).

Thanks for your feedback though. If you have more, can you try and post it via PM? I'm trying to collate beta tester feedback now.

P.S. There's also a revision history for this project here:

https://gamingreinvented.com/forum/index.php?resources/marios-nightmare-quest-part-1-demo-1.15/
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Unable to advance in overworld after beating Tectonic Caverns.
Also the same level has 5th Yoshi coin on subscreen boundary.
Originally posted by Alucard648
Unable to advance in overworld after beating Tectonic Caverns.
Also the same level has 5th Yoshi coin on subscreen boundary.


We've fixed the Yoshi coin thing, and a similar issue. However, even between two emulators, we are unable to replicate the 'unable to progress after Tectonic Caverns' bug. Can you be more specific as to what sequence of steps was required here?
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
This bug occurs in Snes9x 1.51. The level in question is already completed.

EDIT: Tried in ZMZ - same issue.
Originally posted by Alucard648
This bug occurs in Snes9x 1.51. The level in question is already completed.

EDIT: Tried in ZMZ - same issue.


Huh, okay. So can you tell me what levels you beat and what exits you obtained?

Because I can still can't reproduce this bug.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Originally posted by cheat-master30
Originally posted by Alucard648
This bug occurs in Snes9x 1.51. The level in question is already completed.

EDIT: Tried in ZMZ - same issue.


Huh, okay. So can you tell me what levels you beat and what exits you obtained?

Because I can still can't reproduce this bug.

SRAM file
This SRM file has W1 completed and W2 up to Intriguing Illision. Beat next level - Tectonic Cavern and unable to go forward. Also haven`t touched Militiary Nightmare, since it`s W5.
EDIT: Also tried this in SNES9x 1.53. The same issue with Tectonic Caverns and also got music crash in Intriguing Illusion.
Originally posted by Alucard648
Originally posted by cheat-master30
Originally posted by Alucard648
This bug occurs in Snes9x 1.51. The level in question is already completed.

EDIT: Tried in ZMZ - same issue.


Huh, okay. So can you tell me what levels you beat and what exits you obtained?

Because I can still can't reproduce this bug.

SRAM file
This SRM file has W1 completed and W2 up to Intriguing Illision. Beat next level - Tectonic Cavern and unable to go forward. Also haven`t touched Militiary Nightmare, since it`s W5.
EDIT: Also tried this in SNES9x 1.53. The same issue with Tectonic Caverns and also got music crash in Intriguing Illusion.


Well, I tried it, and I just have no idea why this is happening. I replayed a blank file with every possible exit, and I couldn't repeat the issue.

I'll just have to try and make sure it can be fixed by the final release at the end of the year.

Never the less, I released an update demo with some fixes:

https://gamingreinvented.com/forum/index.php?resources/marios-nightmare-quest-part-1-demo-1.15/

This will probably be the last one til about November, since I need to work more on Gaming Reinvented (which could potentially make money) than this (which obviously can't). But any issues reported by beta testers or in this topic will be fixed by the end of the year, as well as the secret levels finished and added.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Sorry, but this issue is still blocking progress trough W2. Ask someone in help forums so one could find the culprit of issue.
P.S. Which emulator you use for testing this hack?

Standard