Originally posted by Pumpkinbot I've been dicking about in YY-CHR, slowly but surely changing the graphics for my level. Other than the graphics (and the sound*), it'll be a completely vanilla hack. Here's the overworld graphics. Only got the upper half of the 8x8 tiles done so far. -Snip- *if I can figure out how to do that, last I remember, it was a huuuuuge pain in the ass, and you had to insert music as the FIRST thing in your clean rom, and THEN you edit it, and asfhshaajka That looks pretty nice. Nice job with the anti-aliasing, too many people don't know how to do that. I really like the shading on the cliff lines, though you might be able to add more texture into them. | Tower of Disarray 5/?? levels done -HAHA Oh jeez- |
An 'A' press is an 'A' press Hella neat layout by Erik557 |
Originally posted by Spinjumper
That looks pretty nice. Nice job with the anti-aliasing, too many people don't know how to do that. I really like the shading on the cliff lines, though you might be able to add more texture into them.
I'd love to add more to the cliffs, but a) the more complex it is, the more tiles it'll take up in the tileset, and b) I only have two 'cliff colors' in the palette to work with. I have the null color, the dark outline, three grass colors, two cliff colors, and one water color. I'm not too sure what other kind of pattern I could use.
Point A is my biggest problem right now. I'm trying to add in path tiles (where it actually looks like a path instead of just darker ground, like vanilla), but I'm a bit tight on tile room in GFX1C. Because the corners are shaded like that, I have to add a shaded variant for every ground edge piece that comes up from the bottom. If I make it more complex, I just wouldn't have much room. The simpler it is, the easier it'd be to implement.
EDIT: Wait, messing with them now, might have something. I'll post it when I've got a mockup.
EDITEDIT: Here ya go. I am out of creativity for the day, so have an immature, phallic mountain.
Somehow, shading the sides like this actually gave me a few tiles. I didn't need "X tile, shaded, with border" and "X tile, shaded, no border", because that tile would look the exact same, since the dark outline color is now used for the shading. Had to ditch the pool in the lower island in that first picture. (Which also made up the stepping stone things, too. Palletes are neat, huh?)