Hello again, sorry for not being as relevant as I was in 2013-January 2014. As you all know, (or if you didn't), by now. My laptop broke in January causing for me to be irrelevant until I was able to catch up with where I was at, and until I could recover the files off the hard drive. That being said, I am back for REAL and will stay up-to-date from this point onward. BUT. There is a catch. When I have ran out of ideas for new levels for my Major hack NSM64,(New Super Mario 64), I will work on side projects, AKA, mini-hacks until I get inspired once more. And as of right now, I am NOT inspired when it comes to level design. So here is the announcement, (that I am very proud to announce) of my NEW multiplayer hack, "Super Halo 64: Plumbing Evolved", where I will try to port as many Halo multiplayer maps to SM64 as I possibly can, while keeping in mind the N64's physical limitations to prevent lag. The first level shown off as you may have already seen was a re-creation of the timeless classic, Blood Gulch, (from Halo: Combat Evolved), shown off in a Sketchup preview, or if not view it below for your sake. And now, I would like to the first IN-GAME preview of the map fully-functioning in the SM64 engine. Enjoy :-)
1st Video Preview Here:- https://www.youtube.com/watch?v=p7fVuY8SyqY
Keep in mind, this is a W.I.P which means anything shown can very well be changed to suit people's liking and is NOT FINAL. ;-)
I promise to never cancel my hacks
1st Video Preview Here:- https://www.youtube.com/watch?v=p7fVuY8SyqY
Keep in mind, this is a W.I.P which means anything shown can very well be changed to suit people's liking and is NOT FINAL. ;-)
I promise to never cancel my hacks