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Official Tool/Sprite/Etc. Help Thread

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Originally posted by M A R I O W O R L D
I have an error everytime i load the hack M A R I O, it black screens and does not load is there any way I could fix this?


By playing a better hack.

I can't believe people still play it...
wow Mr. helpful

@MARIOWORLD: drag your unpatched ROM file to ROMclean, it's in the tools section
@M A R I O W O R L D: I know this is obvious, but be sure your SMW ROM has a header if Erik557's suggestion doesn't work for any reason.

Originally posted by Kaisaan Siddiqui
Originally posted by M A R I O W O R L D
I have an error everytime i load the hack M A R I O, it black screens and does not load is there any way I could fix this?


By playing a better hack.

I can't believe people still play it...


You're so edgy with your snarky comment.
If you don't have any real help to contribute, it's probably in your best interest to keep your mouth shut and quit taking up space in the thread.
Just a friendly heads-up.
My layout has removed you.
Originally posted by M A R I O W O R L D
I have an error everytime i load the hack M A R I O, it black screens and does not load is there any way I could fix this?


Most likely your have a bad rom. Run the unmodified rom though the clean rom verifier to make sure it's good

Originally posted by Kaisaan Siddiqui
By playing a better hack.

I can't believe people still play it...


Don't be a dick consider this a warning. Everyone has their own opinions on what makes a good hack.


I also encourage everyone to just ignore Kaisaan Siddiqui comment now and not derail this thread.
So i have a certain amount of songs in my hack and when i press the P-Switch, it plays the song along with a weird sound the whole time. What do i have to do to get rid of the sound?
Does something in Iceguy's n00b boss sprite prevent the 'end of castle' cutscene from playing?

I can't seem to get the cutscene to play after defeating my custom boss.

(The scene is set to the level the boss is fought in. I also tried setting it to the map level that leads to it.)
Originally posted by Cydrius
Does something in Iceguy's n00b boss sprite prevent the 'end of castle' cutscene from playing?


I think you need to change this:

!ExitType = $02

Change $02 to $00 so it triggers the normal exit with no walking and also triggers the cutscene.
I'm trying to put custom music into my hack, I got two songs in already but the third one isn't working. It's "Tales of Symphonia: Moonlight"
It came with what I assume are samples, and I put those in the samples folder but it won't work. AddmusicK gives me this error:

File: moonlight/tosm.txt Line: 20:
The specified sample was not included in this song.
Your layout has been removed.
The "samples" folder?

When I insert music, I just put everything from the zip folder into "music". Sometimes with the download I get samples in a folder called "samples", half the time I have to take the sample files out and into "music", and the other half the time I just keep them in the "samples" folder and drag that into "music". Looking in the .txt file might help, though.
Okay so I know how to insert custom sprites, but what do I do if there is a sprite that does not have a tilemap.? I'm trying to insert the spear guy from mikeyk's spritetool sprites, but the graphic appears garbled and there is no tilemap for the sprite. Help.?
I'm assuming you mean graphics. A tilemap is code that tells a sprite (or anything) where to go to get it's graphics.

If it looks garbled, it's likely that you didn't insert the ExGFX required for that sprite. All of the graphics can be found in the "tilemaps" folder, even though they aren't actually tilemaps. I'm assuming you know how to insert ExGFX.
I have inserted the custom graphics, but the colors for the sprite don't seem correct. It could be because I am using a custom palette and ExGFX in the level, but honestly I am not sure.
Anyways, I have two quick questions. Number 1 - Is there a block that is destroyable by bob-ombs? I have seen them before used in games such as Luigi's Adventure, but I am not sure where it originated. Question Number 2 - I downloaded the block certain sprites pass, and I understand how to use it, but I have no idea how to write even the most basic code. I want to have a block that only a shell can pass through, for some areas in my hack. I have tried the shell only passing block and I tried to insert it with Gopher Popcorn Stew, but got an error said that the .asm file couldn't be opened. Any help.?
Originally posted by mte_95
Number 1 - Is there a block that is destroyable by bob-ombs? I have seen them before used in games such as Luigi's Adventure, but I am not sure where it originated.

To make specific blocks destroyable, you need to use this patch.
Originally posted by mte_95
The .asm file couldn't be opened.


Think logically, if a file can't be opened it either doesn't exist or you spelled it wrong.
Is there any way that I could easily make the bone fish able to be killed by cape spin.? I am a somewhat beginner hacker, I know how to insert custom ExGFX, ExAnimation, Sprites, Blocks, and Music, but the part under the surface is the main thing I don't understand. I don't know how to make basic edits, but Technius did help me by inserting a sound effect into a custom sprite. Also, how are dissassebly sprites used? I have heard about them, but I don't know much information on them.
You could try using Tweaker.
As for disassamblies, they are just custom sprites that are made to behave exactly like the vanilla ones. They are mainly used if you want a sprite similiar to the vanilla ones for something to work off of.
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How do you remove the boost granted by a midway? Thanks in advance.

For a Kaizo hack


Originally posted by the ROM map
$00F2E2 - Change to 0x80 to disable midway powerups (or EA EA to make them always make you big, even if you have a better powerup).


Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Sorry, I'm new here. I don't know what that means.
Patch this to your ROM:

Code
org $00F2E2
db $80


Save the file as ASM and patch with asar (there are no updated tutorials so just ask if you're in doubt)
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