Originally posted by Mr. GreenThunderIs it going to have new maps normal maps?
What do you mean?
Originally posted by Pokopo708Oh my gosh, Wakana, your ports are amazing as always!!
Mysterious Purification Rod sounds incredible, but I think maybe one of the channels (the one that has those four notes right before the main melody that's in all the Touhou title screen themes, I don't know if I'm being clear enough) is a little quiet, but it's an incredibly minor thing. Keep up the good work!! You know, even the ports that you consider bad I find are amazing, so I can't imagine how great the final ones will be like!
I'm not Wakana but I will ask him later about this, but thanks!
Originally posted by EeveeNot looking too bad - I like mainly your choice of colours in this stage, they work well together and set an appropriate tone for the cavern.
However, despite that, the background itself doesn't really say it's a cavern, since the rocks look like mountains, and I'll be honest, even I thought they were before reading :/ My suggestion's simple enough: add some rocks on layer 3 to give the impression that you are undreground, then you're good :3
Other than that, I'm liking it - I disagree that it looks empty, I find it anything but, it just needs to be more appropriate.
Keep it up and good luck! ^^
It's not really a cavern, but an underground city as you can see
here and
here. But yeah, currently the graphics aren't really that good currently, specially after I saw the image I just linked. We will see what we can do in future.
Originally posted by GreenHammerBro[suggestion] in nue's attack where the 4 flames emit the laser, I might be nitpick about that: the player might think it a non-laser attack (before it emits) and since this kind of a laser is instant-traveling, (not cirno's laser on th6, those are short stream, I mean lasers like in patchouli' library before the midboss (I think) and remilia's spell card: "Heaven's Punishment "Star of David""), if a player is unfortunate to be under the green flames (unknownly gunna get hurt), the player has no time to react the instant the laser becomes visible and damages (pops up and harm). Try making the laser a harmless thin white line to indicate a warning before the harming comes into effect.
I don't think that's needed. First you're plsying it in full screen, so you can notice the half transparent lasers and dodge time in enough time. Plus it plays SFX when the half transparent lasers appear and another when they into full light lasers so hurting the player.
---------------------------------
Anyway, thanks for the, few comments. Unfortunately both Wakana and me have null motivation and time to continue this project, so we won't show anything new for now. You're still free to comment what we shown so far (see first post), that is basically the entire hack work.
GitHub -
Twitter -
YouTube -
SnesLab Discord