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Old school koopa troopa

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I am new to this site, and not really sure whether anyone has posted a question, such as this, so bear with me please. In my hack of SMW I want my koopas to turn into shells when stomped, as they did in earlier mario games. I do not want them to come out of their shells as they do in SMW because I like to use shyguys for shelless koopas. I know how to keep the shelless koopas from going into shells with tweaker, but I don't know how to turn koopa troopas into shells without them coming out. Some assistance would be greatly appreciated. Thank you.
Do you know how to use a HEX editor? If not, download Translhextion from the tools section, then read the HEX tutorial in the FAQ. Then find these addresses and change them accordingly.

098C6 - Change from 1A to 04 to prevent shelless Koopas from hopping out of stunned shells (Use with AC15)

0AC15 - >02= Shelless Koopas aren't spawned, <02= Stun timer for Koopas (Hide in shells instead of sliding out)

0AC15 - Change from 02 to FF to prevent Koopas from spawning shelless Koopas when jumped on. (Use with 98C6)

Or, if you want the easy way, download and apply This patch to your rom (Make a backup first in case it clashes with something).
I've removed my NoFades patch until I can find the brightness code for Star Road warps.
In regards to your valued assistance, invisiblecoinblock, I thank you. Both methods worked for me. I can now achieve my goal of using both enemies without conflict.
Being that my question was answered, I assume that this thread should now be closed.
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