There seems to be a common trend where us hackers tend to submit demos with at least 1 world, then kind of get bored of the project and cancel it afterwards. Granted, I've submitted 2 demos myself and canceled one of them (for a good reason, as isn't worth continuing), but I thought to myself that quite a few people just give up. After submitting my second demo, I start to just work on my projects until they are finished and done with.
I've also seen quite a few half finished hack demos, and even demos that are 7/8 worlds done, which I find quite ridiculous if I'm being honest. There are also finished hacks that had demos where the previous content had little to NO changes whatsoever. Those who have played the demo earlier in those hacks would have to go through that first part of the game again just to get to the later content. This is why I wait until the final product is released.
To me at least, a demo is a piece of a project that is meant to give you a taste of what is coming, with the completed levels dumbed down to be shorter or have less content so that when the project is finished, you will be able to experience what the author removed if he already made the level. For an example, if I were to give you all a demo of Daizo's Journey, I would have the player play through 8 levels they can try out, and make them shorter so in the final release you can experience the full thing. That is what I think a demo is, not releasing a quarter completed game with a END OF DEMO level at the end.
Now of course, I'd like to hear more opinions about this subject. So how do you all feel about demos in general, and the amount of demos we have in the Hacks Section (especially recently).
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.
(rip my other userbars momentarily)
Mario's First Adventure
I've also seen quite a few half finished hack demos, and even demos that are 7/8 worlds done, which I find quite ridiculous if I'm being honest. There are also finished hacks that had demos where the previous content had little to NO changes whatsoever. Those who have played the demo earlier in those hacks would have to go through that first part of the game again just to get to the later content. This is why I wait until the final product is released.
To me at least, a demo is a piece of a project that is meant to give you a taste of what is coming, with the completed levels dumbed down to be shorter or have less content so that when the project is finished, you will be able to experience what the author removed if he already made the level. For an example, if I were to give you all a demo of Daizo's Journey, I would have the player play through 8 levels they can try out, and make them shorter so in the final release you can experience the full thing. That is what I think a demo is, not releasing a quarter completed game with a END OF DEMO level at the end.
Now of course, I'd like to hear more opinions about this subject. So how do you all feel about demos in general, and the amount of demos we have in the Hacks Section (especially recently).
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.
(rip my other userbars momentarily)