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Editing the tile placement of some sprites in SMB3.

I'm hacking 8bit SMB3 and I'm trying to change the tile placement of sprite B3 so it look's proper. the tile setup of a Buzzy Beetle from SMB1 is AA AB AC AD AE AF B0 B1. So the tile setup of sprite B3 is supposed to be BA BB BB BA BC BD BD BC. And I tried looking for the tile setup of other sprites too but I couldn't find them so it must use another means of tile setup. HELP!