@superbot12
Okay take these Map16 pages:
FG Page 25
BG Page 59
and these ExGFX files
134
135
142
Remember you're making a room that is part of a full level so it should only be one sublevel long (you won't need sublevel 8A).
@Erik557
Here are the sprites:
1 level_teleport.cfg
2 ball-n-chain-pendulum.cfg
3 thwomp_left.cfg
4 thwomp_right.cfg
5 electricity.cfg
6 sidestepper.cfg
7 fighter_fly.cfg
11 albatoss.cfg
12 AutoRun.cfg
13 smb3platform.cfg
14 birdo_smb2.cfg
15 carryable_egg.cfg
16 birdo_fire.cfg
17 beezo_rideable.cfg
18 phanto.cfg
19 snift_rideable_blue.cfg
1A lakitu_smb3.cfg
85 donut_lift.cfg
C0 bullet_bill_left.cfg
C1 bullet_bill_right.cfg
D2 generic.cfg
Take these:
FG Page 27
ExGFX 143
Nobody has done that idea yet so you are free to make it if you like.
Unfortunately I’m not allowing more blocks or sprites to be inserted currently due to problems on my end hopefully you can still make good use out of the ones already in the base rom:
202 bounce
203 vertbounce
207 Killblock
20B Time increase (by 10 seconds)
401 downpass (transparent)
402 mario only (transparent)
420 teleport (transparent)
534 donutblk
62B breakable block
674 teleport with key
6C8 meltintoNextMap16
@ TheWorldOfMarioYT
Thanks!