Okay, the question may sound dumb coming from me. So... I recently started using Blender to UV Map some models, then I model something in sketchup and texture it randomly because I will texture it in blender later: (It's an Ice crystal for the snow level that i'm working) Then, I export an .obj file and import it in blender: Okay, all OK to this point. Then, I do the UV mapping part and this is the result: When I export a .3ds file from blender, it seems the progress was Ok, but when I import it back to sketchup, i got this: An untextured model. (well at least it has a default-color texture to it, but it loss all the UV map) Any ideas on what I'm doing wrong? Even the texture name is short (C.png) | |
See my hack development here!: Super Mario and the missing memories. |
I have made a model but for some strange reason some of the walls are clippable though (Not as in pass through them) just like you half go into the wall but don't go fully through
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