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Trying to make title screen just an image [RESOLVED]




What I've done is insert star ExGFX into the ROM, make Map16 out of those, insert the palette, put a GFX bypass in C7 and set BG2 and BG3 to the ExGFX, put it in the background, and now I'm stuck. How do I make Mario not appear on the screen like in some other hacks?

Oh yeah, also the palette screws up ingame, but not in Lunar Magic or the internal emulator.

This is what it's supposed to look like.


This is what it looks like ingame. (The blocks around Mario are placeholders)





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Tag (idiocy) was not closed.
Are your graphics set to Priority On?





Originally posted by Cascade
Are your graphics set to Priority On?


Ok, that fixed that, but the palette is still messed up.





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Originally posted by cheeyev
What emulator are you using?

BizHawk, but I did read on SMWiki about the palette being screwed up if you use a custom palette on C7, and it says something about changing the overworld palette, but I doubt it will help.





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I don't doubt it will help. Consider that the title screen's layer 3 is edited through the overworld editor and it should come off as no surprise that some of the title screen's palette is supposed to be changed from there as well. Try reading more into it.
It's easily the best thing I've done
So why the empty numb?
Originally posted by nambona890
Originally posted by cheeyev
What emulator are you using?

BizHawk, but I did read on SMWiki about the palette being screwed up if you use a custom palette on C7, and it says something about changing the overworld palette, but I doubt it will help.

Well, actually, like what Koopster said, it's actually the opposite. Go into The Overworld Editor, load the title screen, go into the pallet editor, and edit the pallet to make it fit. And no need to be so pessimistic about Lunar Magic, I think.
I have a DeviantArt, if you do want to see my art on there. I don't really visit it much now, though.



Originally posted by cheeyev
Originally posted by nambona890
Originally posted by cheeyev
What emulator are you using?

BizHawk, but I did read on SMWiki about the palette being screwed up if you use a custom palette on C7, and it says something about changing the overworld palette, but I doubt it will help.

Well, actually, like what Koopster said, it's actually the opposite. Go into The Overworld Editor, load the title screen, go into the pallet editor, and edit the pallet to make it fit. And no need to be so pessimistic about Lunar Magic, I think.


I think I should have mentioned that the starry background is on Layer 1.





Azunyan >>>>>>>>>>>>>> all other waifus on this site

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Tag (idiocy) was not closed.
It shouldn't make a difference. Just copy your level's palette in there (the colors used by the background, that is).

The palette that gets loaded is still the same, no matter what layer it's used on.
It's easily the best thing I've done
So why the empty numb?



Alright, I fixed everything by pasting the palette into a slot not used by the level's Layer 3, and setting the Map16 to that palette.





Azunyan >>>>>>>>>>>>>> all other waifus on this site

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Tag (idiocy) was not closed.